我在下面有这段代码,似乎无法加载模型。
loader = new THREE.JSONLoader(true);
loader.load("modelo.js" , function ( geometry, materials) {
mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial( materials ) );
scene.add( mesh );
} );
整个代码如下。如果我取出“loader.load(...)”行,它可以正常工作并加载一个旋转的小立方体,如threejs.org中教程中的示例,但是当我尝试加载我的模型时它没有加载任何东西。我看了很多例子并以不同的方式制作它,但它只是没有加载。
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var geometry = new THREE.CubeGeometry(1,1,1);
var material = new THREE.MeshBasicMaterial({color: 0x00ff00});
var cube = new THREE.Mesh(geometry, material);
scene.add(cube);
camera.position.z = 5;
loader = new THREE.JSONLoader(true);
loader.load("modelo.js" , function ( geometry, materials) {
mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial( materials ) );
scene.add( mesh );
} );
var render = function () {
requestAnimationFrame(render);
cube.rotation.x += 0.1;
cube.rotation.y += 0.1;
renderer.render(scene, camera);
};
render();