这张图片描述了问题
var pointLight = new THREE.PointLight(0xffffff, 0.65,0);
pointLight.position.set(0, 300, -250);
scene.add(pointLight);
var light = new THREE.AmbientLight(0xfff4f2);
scene.add(light);
这张图片描述了问题
var pointLight = new THREE.PointLight(0xffffff, 0.65,0);
pointLight.position.set(0, 300, -250);
scene.add(pointLight);
var light = new THREE.AmbientLight(0xfff4f2);
scene.add(light);