我有以下结构,以便我可以在vector<Obj<T>*>
其中包含一些Obj1
、Obj2
或的元素上调用相同Obj3
的函数Obj4
。
Obj3
并且Obj4
由其他对象(1 和 2)定义,它们需要在 const Obj1 或 const Obj2 上调用这些函数。
问题在于Obj666
,pObj 似乎没有指向o1_unit
. 我会static Obj1<double> = o1_unit(Obj1<double>(1.0))
在 Obj3 中声明和定义 a 并将该指针传递给它,但我不能因为模板。
那个方法好用吗?还有其他方法可以实现这一目标吗?
template <typename T>
class Obj
{
public:
T a;
public:
Obj(T a_ = 0) : a(a_) {}
virtual void fun() const = 0;
};
template <typename T>
class Obj1 : public Obj<T>
{
public:
T a1;
public:
// Obj1(T a1) : Obj<T>(a1) {} EDIT
Obj1(T a1_) : Obj<T>(a1_), a1(a1_) {}
void fun() const
{ std::cout << a1 << std::endl;}
};
template <typename T>
class Obj2 : public Obj<T>
{
public:
T a2;
public:
// Obj2(T a2) : Obj<T>(a2) {} EDIT
Obj2(T a2_) : Obj<T>(a2_), a2(a2_) {}
void fun() const
{ std::cout << a2 << std::endl;}
};
template <typename T>
class Obj666 : public Obj<T>
{
public:
Obj<T> *pObj; // need pointers because Obj3 uses an Obj1 but other subclasses could use Obj2 ...
T a666;
public:
Obj666(Obj<T>* pO) : Obj<T>(0), pObj(pO) {}
Obj666(Obj<T>* pO, T a666_) : Obj<T>(0), pObj(pO), a666(a666_) {}
virtual void fun() const
{ pObj->fun();
std::cout << a666 << std::endl;
}
};
template <typename T>
class Obj3 : public Obj666<T>
{
public:
Obj3() : Obj666<T>(&o1_unit), o1_unit(Obj1<T>(1.0)) {}
Obj3(T a666_) : Obj666<T>(&o1_unit, a666_), o1_unit(Obj1<T>(1.0)) {}
void fun() const
{ (this->pObj)->fun();
std::cout << "and something else from Obj3" << std::endl;
}
public:
Obj1<T> o1_unit; // Obviously, I would do without it, but I can't declare a static Obj1<T> o1_unit = Obj1<T>(1.0), because template..
};
template <typename T>
class Obj4 : public Obj666<T>
{
public:
Obj4() : Obj666<T>(&o2_unit), o2_unit(Obj2<T>(10.0)) {}
Obj4(T a666_) : Obj666<T>(&o2_unit, a666_), o2_unit(Obj2<T>(10.0)) {}
void fun() const
{ (this->pObj)->fun();
std::cout << "and something else from Obj4" << std::endl;
}
public:
Obj2<T> o2_unit; // Obviously, I would do without it, but I can't declare a static Obj1<T> o1_unit = Obj1<T>(1.0), because template..
};
/// main.cpp
Obj3<double> o3(5);
Obj4<double> o4(13);
std::vector<Obj<T>*> objs;
objs.push_back(&o3);
objs.push_back(&o4);
objs[0]->fun(); // I'd like to call o1_unit->fun() so result 1 and 10
objs[1]->fun(); // but I have random numbers (2.0887e-317, 6.95324e-310 ..)
// Same if I remove Obj3->fun, it calls Obj666->fun, but still no "1"