I have some code for the game of life that takes the users input and displays that input as to which cells they entered as alive, but it always prints a row of four * no matter what. I've messed around with changing things a lot of different ways, but it either still prints the same thing, or doesn't display anything at all. I've done searching around multiple forums and websites, but every code i find is done completely different, which is something i would expect (including code from stackoverflow).
#include <iostream>
#include <string.h>
#include <stdlib.h>
#include <time.h>
#include <conio.h>
using namespace std;
#include <memory.h>
int main ()
{
const long MaxCols (10);
const long MaxRows (10);
const time_t WaitTime (3);
bool Board [MaxRows + 2] [MaxCols + 2];
long CurrCol;
long CurrRow;
time_t StopTime;
long Generation;
long OriginalArray[MaxRows][MaxCols];
long NewArray[MaxRows][MaxCols];
long Neighbors;
do
{
cout << "Enter a row and col for the living cell: ";
cin >> CurrRow >> CurrCol;
} while (CurrRow != 0 && CurrCol != 0);
for (Generation = 1; ; Generation++)
{
//Display the current generation on the board
system("cls");
cout << "\tCurrent Generation: " << Generation << endl;
for (CurrRow = 1; CurrRow <= MaxRows; CurrRow++)
{
for (CurrCol = 1; CurrCol <= MaxCols; CurrCol++)
cout << (Board [CurrRow + 2] [CurrCol + 2] ? ' ' : '*');
cout << endl;
}
//Loop to determine nieghbors
for(CurrRow=1; CurrRow <= MaxRows + 2; CurrRow++)
{
cout << endl;
for (CurrCol = 1; CurrCol <= MaxCols + 2; CurrCol++)
{
if (OriginalArray[CurrRow][CurrCol] == '*')
{
Neighbors = (OriginalArray, CurrRow, CurrCol);
if (Neighbors != 3 || Neighbors != 4 )
NewArray[CurrRow][CurrCol] = ' ';
else
NewArray[CurrRow][CurrCol] = '*';
}
else
{
Neighbors = (OriginalArray, CurrRow, CurrCol);
if (Neighbors != 2 || Neighbors != 3 )
NewArray[CurrRow][CurrCol] = ' ';
else
NewArray[CurrRow][CurrCol] = '*';
}
cout << "Touch any key to halt the program";
StopTime = time(0) + WaitTime; // time(0) gives the number of seconds since Jan 1, 1970
while (time (0) < StopTime) // keep looping until the current time catches the stop time
if (_kbhit()) //true if the user has hit a key, false if not hit a key
{
cout << "\nBye" << endl;
exit(0);
}
else;
}
}
}
}