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在我的游戏中有一个Canvas object并且这个对象没有被设置focus,因为这个我的snake is not moving on the Board

基本上我正在做snake game项目,我想要的是什么时候play button点击PlayGame.java JDialog,游戏应该开始,但我面临的问题是点击按钮后gamescreen appearing on window but snake is not moving,所以有人建议我你的canvas object is not in focus whenever it is called. 这就是为什么KeyLisener not able to listen to keyPresses /key strokes

这是在其中声明和实现画布对象的类。

package org.psnbtech;

import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import javax.swing.JFrame;
import org.psnbtech.GameBoard.TileType;
import org.psnbtech.Snake.Direction;


public class Engine extends KeyAdapter {

    private static final int UPDATES_PER_SECOND = 15;

    private static final Font FONT_SMALL = new Font("Arial", Font.BOLD, 20);

    private static final Font FONT_LARGE = new Font("Arial", Font.BOLD, 40);

    public Canvas canvas;

    public GameBoard board;

    public Snake snake;

    public int score;

    public boolean gameOver;


    public Engine(Canvas canvas) {
                this.canvas = canvas;
            this.board = new GameBoard();
        this.snake = new Snake(board);

        resetGame();

        canvas.addKeyListener(this);
                //new Engine(canvas).startGame();
    }


    public void startGame() {
        canvas.createBufferStrategy(2);

        Graphics2D g = (Graphics2D)canvas.getBufferStrategy().getDrawGraphics();
        g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);

        long start = 0L;
        long sleepDuration = 0L;
        while(true) {
            start = System.currentTimeMillis();

            update();
            render(g);

            canvas.getBufferStrategy().show();

            g.clearRect(0, 0, canvas.getWidth(), canvas.getHeight());

            sleepDuration = (1500L / UPDATES_PER_SECOND) - (System.currentTimeMillis() - start);

            if(sleepDuration > 0) {
                try {
                    Thread.sleep(sleepDuration);
                } catch(Exception e) {
                                    e.printStackTrace();
                }
            }
        }
    }

    public void update() {
        if(gameOver || !canvas.isFocusable()) {
            return;
        }
        TileType snakeTile = snake.updateSnake();
        if(snakeTile == null || snakeTile.equals(TileType.SNAKE)) {
            gameOver = true;
        } else if(snakeTile.equals(TileType.FRUIT)) {
            score += 10;
            spawnFruit();
        }
    }

    public void render(Graphics2D g) {
        board.draw(g);

        g.setColor(Color.WHITE);

        if(gameOver) {
            g.setFont(FONT_LARGE);
            String message = new String("Your Score: " + score);
            g.drawString(message, canvas.getWidth() / 2 - (g.getFontMetrics().stringWidth(message) / 2), 250);

            g.setFont(FONT_SMALL);
            message = new String("Press Enter to Restart the Game");
            g.drawString(message, canvas.getWidth() / 2 - (g.getFontMetrics().stringWidth(message) / 2), 350);
        } else {
            g.setFont(FONT_SMALL);
            g.drawString("Score:" + score, 10, 20);
        }
    }

    public void resetGame() {
        board.resetBoard();
        snake.resetSnake();
        score = 0;
        gameOver = false;
        spawnFruit();
    }

    public void spawnFruit() {
        int random = (int)(Math.random() * ((GameBoard.MAP_SIZE * GameBoard.MAP_SIZE) - snake.getSnakeLength())); // if '*' replace by '/' then only one fruit is there for snake

        int emptyFound = 0;
        int index = 0;
        while(emptyFound < random) {
            index++;
            if(board.getTile(index % GameBoard.MAP_SIZE, index / GameBoard.MAP_SIZE).equals(TileType.EMPTY)) { // if '/' replaced by '*' then nothing displays on the board 
                emptyFound++;
            }
        }
        board.setTile(index % GameBoard.MAP_SIZE, index / GameBoard.MAP_SIZE, TileType.FRUIT); // it also show nothing when replacing '/' by '/' 
    }

    @Override
    public void keyPressed(KeyEvent e) {
        if((e.getKeyCode() == KeyEvent.VK_UP)||(e.getKeyCode() == KeyEvent.VK_W)) {
            snake.setDirection(Direction.UP);
        }
        if((e.getKeyCode() == KeyEvent.VK_DOWN)||(e.getKeyCode() == KeyEvent.VK_S)) {
            snake.setDirection(Direction.DOWN);
        }
        if((e.getKeyCode() == KeyEvent.VK_LEFT)||(e.getKeyCode() == KeyEvent.VK_A)) {
            snake.setDirection(Direction.LEFT);
        }
        if((e.getKeyCode() == KeyEvent.VK_RIGHT)||(e.getKeyCode() == KeyEvent.VK_D)) {
            snake.setDirection(Direction.RIGHT);
        }
        if(e.getKeyCode() == KeyEvent.VK_ENTER && gameOver) {
            resetGame();
        }
    }

         public static void main(String[] args)  {
        new PlayGame().setVisible(true);

        /**JFrame frame = new JFrame("SnakeGame");
        frame.setDefaultCloseOperation(JFrame.HIDE_ON_CLOSE);
        frame.setResizable(false);

        Canvas canvas = new Canvas();
        canvas.setBackground(Color.black);
        canvas.setPreferredSize(new Dimension(GameBoard.MAP_SIZE * GameBoard.TILE_SIZE, GameBoard.MAP_SIZE * GameBoard.TILE_SIZE));

        frame.getContentPane().add(canvas);
        frame.pack();
        frame.setLocationRelativeTo(null);
        frame.setVisible(true); 

        new Engine(canvas).startGame();*/


             }        
}

而且我正在附加我所指的播放按钮的 actionPerformed() 方法canvas object

private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) {                                         
    JFrame frame = new JFrame("SnakeGame"); 
    frame.setDefaultCloseOperation(JFrame.HIDE_ON_CLOSE);
    frame.setResizable(false);

    Canvas canvas = new Canvas();
    canvas.setBackground(Color.black);
    canvas.setPreferredSize(new Dimension(GameBoard.MAP_SIZE *GameBoard.TILE_SIZE,GameBoard.MAP_SIZE * GameBoard.TILE_SIZE));

    frame.add(canvas);
    frame.pack();
    frame.setLocationRelativeTo(null);
    frame.setVisible(true); 

    new Engine(canvas).startGame();

    }    

所以请告诉/建议我how can i set canvas object in focus

4

1 回答 1

3

去过的人的建议:

  • 您的焦点问题实际上是一个XY 问题
  • 相反,您不应该混合使用 AWT (Canvas) 和 Swing (JFrame) 组件,而应该坚持使用全 Swing 组件
  • 使用Key Bindings而不是 KeyListener,您的焦点问题就会消失。
  • paintComponent(...)按照本教程使用 JPanel 的方法进行绘图。
  • 不要覆盖 Swing 应用程序的更新方法。
于 2013-09-28T06:03:44.400 回答