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我正在为我的论文做一个 VoIP 应用程序。我想知道是否有人可以帮助我解决这种情况:我有两个线程,AudioThread 和 AudioSendThread。第一个是通过 DatagramSocket 接收音频数据包并在手机中播放的侦听器。第二个是录音机,可以抓取 20 毫秒的声音并将其发送到另一台设备。我已经在 java 中实现了它,但它真的很慢,所以我决定尝试 OpenSL,但我没有找到任何类似这样的文档。

这是音频发送线程

public class AudioSendThread implements Runnable {
private final static String TAG = "AudioSndThread";
private boolean createdAudioP = false;
private DatagramSocket audioSndSocket;
private String ipAddr;
private byte[] buffer;

public AudioSendThread(Object o){
    this.ipAddr = //getting IpAddress
    audioSndSocket = (DatagramSocket)o;
}

@Override
public void run() {
    if(!createdAudioP)
        createdAudioP = createAudioRecorder();
    if(createdAudioP)
        startRecording();
    DatagramPacket packet = null;
    while(true){
            byte[] buffer = readAudio(20); //read 20 milliseconds of audio, this is the one i would like to implement in OpenSL
        try {
            packet = new DatagramPacket(buffer, buffer.length, InetAddress.getByName(this.ipAddr), PORT.AUDIO);
            audioSndSocket.send(packet);
        } catch (IOException e) {
            Log.e(TAG, e.getMessage());
            return;
        }

    }
}

public static native void startRecording();
public static native boolean createAudioRecorder();
public static native byte[] readAudio(int millis);

static {
    System.loadLibrary("SoundUtils");
}}

还有这个 AudioThread

public class AudioThread implements Runnable{
private DatagramSocket audioServSock;

@Override
public void run() {
            createBufferQueueAudioPlayer();
    DatagramPacket packet = null;
    Thread audioSndThread = null;
    try {
        this.audioServSock = new DatagramSocket(PORT.AUDIO);
    } catch (SocketException e1) {
        e1.printStackTrace();
    }
    if(true){
        audioSndThread = new Thread(new AudioSendThread(this.audioServSock));
        audioSndThread.start();
    }
            byte[] buffer = new buffer[1500]; //random size
    packet = new DatagramPacket(buffer, 1500);
    while(true){
        try {
            audioServSock.receive(packet);
            playAudio(buffer, packet.getLength()); //other method i would like to implement in OpenSL
        } catch (IOException e) {
            Log.e(TAG, Log.getStackTraceString(e));
            return;
        }           
    }
    at.stop();
    at.release();
}

public static native void createBufferQueueAudioPlayer();
public static native void playAudio(byte[] buffer, int length);

/** Load jni .so on initialization */
static {
     System.loadLibrary("native-audio-jni");
}

}

其他原生方法由 NDK 的 NativeAudio 示例获取

感谢大家的任何建议!

4

1 回答 1

3

您尝试了 Android-NDK 提供的本机音频示例代码,这意味着您熟悉 JNI 调用。这是 Victor Lazzarini 的一篇不错的博客,描述了他使用 OpenSL ES 进行语音通信的音频流的方法。

使用 OpenSL ES 和 NDK 进行 Android 音频流式传输。

您可以从这里下载源代码。 按照说明在您的设备中运行它。

于 2014-03-12T04:40:54.173 回答