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Is it too much to render 900 triangles in papervision ? I know the CPU model also affects, I'm using a core2duo 1.7GhZ. But rendering 900 triangles, as 5 cylinders seems too much, and drops the performance when rotating them for examples each frame... The FPS at normal is ~30FPS, but it drops when rotating or spinning the cylinders to 14~FPS. I'm really surprised about that performance, as Quake or Doom they were purely software rendering engines, and they had much more polygons than my application and they had a better performance of course.

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That's roughly the limit that you're going to get with Papervision, as it's not taking advantage of hardware acceleration. If you're looking to take advantage of some of that hardware you're throwing at the problem, look into Away3D (http://away3d.com/).

于 2013-09-25T20:58:53.073 回答
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I'm quoting from the Papervision book "Papervision3D Essentials":

  • Always try to model using as few polygons as possible.
  • Papervision3D users often wonder what the maximum number of triangles is that the Flash player can handle. There is no generic answer to this question, as performance depends on more factors than just the number of triangles. On average, the total triangle count should be no more than 3000, which equals 1500 polygons.
  • Keep your textures small (in size and resolution)
于 2013-10-08T18:17:23.793 回答