我正在创建一个动画控件,并且我正在尝试使用数据触发器。问题是我创建的 dp 属性在触发触发器时没有被更改/调用。这是我注意到的行为摘要。
1)永远不会调用后面的代码。
2) 属性出现在 XAML 智能感知中,但 XAML 中给出的更改永远不会被应用(设计/运行时)。但是,如果我在“public static readonly DependencyProperty IsSpinningProperty = DependencyProperty.Register("IsSpinning", typeof(bool), typeof(ProgressWaitSpinner), new UIPropertyMetadata(false));"中替换 'IsSpinning' 对于其他东西(比如'xyz'),它开始为属性分配工作,但如果启用了样式,则会引发运行时异常。
3) 运行示例时,应该隐藏矩形而不是显示为巧克力色,这不会发生。
4) 用于更改颜色的设置器正在工作,它来自用户控件,但是新创建的属性上的设置器属性不起作用。
我在这里创建了一个简化的示例来显示问题。有人知道发生了什么吗?
用户控件 XAML:
<UserControl x:Class="CustomControls.ProgressWaitSpinner"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:CustomControls"
Height="191" Width="191">
<Grid x:Name="LayoutRoot">
<Label Height="32" Name="label1" VerticalAlignment="Top" />
</Grid>
</UserControl>
用户控制代码:
using System.Windows;
using System.Windows.Controls;
namespace CustomControls
{
public partial class ProgressWaitSpinner : UserControl
{
public ProgressWaitSpinner(){InitializeComponent();}
public bool IsSpinning
{
get
{
return (bool)GetValue(IsSpinningProperty);
}
set
{
if (value == true)
{
this.Visibility = System.Windows.Visibility.Visible;
}
else
{
this.Visibility = System.Windows.Visibility.Hidden;
}
SetValue(IsSpinningProperty, value);
}
}
public static readonly DependencyProperty IsSpinningProperty = DependencyProperty.Register("IsSpinning", typeof(bool), typeof(ProgressWaitSpinner), new UIPropertyMetadata(false));
}
}
主窗口 XAML:
<Window x:Class="WPFSpinnerWait.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:usrctrl="clr-namespace:CustomControls"
Title="MainWindow" Height="208" Width="228">
<Grid>
<usrctrl:ProgressWaitSpinner Height="40" x:Name="WaitSpinner" Margin="110,103,0,0" HorizontalAlignment="Left" Width="84" VerticalAlignment="Top">
<usrctrl:ProgressWaitSpinner.Style>
<Style>
<Style.Triggers>
<MultiDataTrigger>
<MultiDataTrigger.Conditions>
<Condition Binding="{Binding ElementName=label1, Path=Content}" Value="NotStarted"></Condition>
</MultiDataTrigger.Conditions>
<Setter Property="usrctrl:ProgressWaitSpinner.Background" Value="Red" />
<Setter Property="usrctrl:ProgressWaitSpinner.IsSpinning" Value="false"/>
</MultiDataTrigger>
<MultiDataTrigger>
<MultiDataTrigger.Conditions>
<Condition Binding="{Binding ElementName=label1, Path=Content}" Value="Running"></Condition>
</MultiDataTrigger.Conditions>
<Setter Property="usrctrl:ProgressWaitSpinner.Background" Value="Chocolate" />
<Setter Property="usrctrl:ProgressWaitSpinner.IsSpinning" Value="true" />
</MultiDataTrigger>
</Style.Triggers>
</Style>
</usrctrl:ProgressWaitSpinner.Style>
</usrctrl:ProgressWaitSpinner>
<Button Content="NotStarted" Height="28" HorizontalAlignment="Left" Margin="38,22,0,0" Name="checkBox1" VerticalAlignment="Top" Width="136" Click="checkBox1_Checked" />
<Button Content="Running" Height="30" HorizontalAlignment="Left" Margin="38,56,0,0" Name="checkBox2" VerticalAlignment="Top" Width="136" Click="checkBox1_Checked" />
<Label Content="NotStarted" DataContext="usrctrl:ProgressWaitSpinner" Height="25" HorizontalAlignment="Left" Margin="38,92,0,0" Name="label1" VerticalAlignment="Top" Width="114" />
</Grid>
</Window>
主窗口代码:
using System.Windows;
using System.Windows.Controls;
namespace WPFSpinnerWait
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void checkBox1_Checked(object sender, RoutedEventArgs e)
{
label1.Content = ((Button)sender).Content.ToString();
}
}
}