最近我一直在尝试制作一个使用我的 UserControls 来填充它的网格。我遇到的唯一问题是我无法使用 WPF Binding 东西将用户控件链接到我的网格,这对我来说很难很好将它们放在网格中。我的问题:如何将 ViewModel 中的属性(存储在我的 ViewModel 的对象的 Block 类中)绑定到我的 UserControl 块,允许它使用这些变量(X 和 Y,它们是网格的行和列,位置)?
这是我的用户控件的代码:
namespace Mortal_Pets.Views
public partial class BlockView : UserControl
{
public BlockView()
{
InitializeComponent();
DataContext = new BlockViewModel();
}
}
<UserControl x:Class="Mortal_Pets.Views.BlockView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
d:DesignHeight="30" d:DesignWidth="30">
<Canvas Background="{Binding Block.Color}" Grid.Row="{Binding Path=Block.XPosition}" Grid.Column="{Binding Path=Block.YPosition}">
</Canvas>
这是 UserControl 的 ViewModel 和 Model 类:
class BlockViewModel
{
public Block Block { get; set; }
public BlockViewModel()
{
Block = new Block();
Block.XPosition = 5; //Does Not Work, But this is how i'd like to have it
Block.YPosition = 5; //Does Not Work, But this is how i'd like to have it
Block.Color = new SolidColorBrush(Colors.Black);
}
}
class Block
{
public int XPosition { get; set; }
public int YPosition { get; set; }
public Brush Color { get; set; }
public Block()
{
}
}
然后跟进我们有我的窗口:
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
DataContext = new MainViewModel();
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
BlockView view = new BlockView();
view.SetValue(Grid.ColumnProperty, 5); //This does work, but is ugly and not really usefull for what i intend to do with it
view.SetValue(Grid.RowProperty, 5); //This does work, but is ugly and not really usefull for what i intend to do with it
BoardGrid.Children.Add(view); //This does work, but is ugly and not really usefull for what i intend to do with it
}
}
<Window
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:Mortal_Pets.Views" x:Class="Mortal_Pets.Views.MainWindow"
Title="MainWindow" Height="700" Width="600"
Loaded="Window_Loaded">
<Grid x:Name="BoardGrid" Margin="10,50,10,10" Width="500" Height="500">
<Grid.RowDefinitions>
<RowDefinition Height="25"/>
<RowDefinition Height="25"/>
<RowDefinition Height="25"/>
<RowDefinition Height="25"/>
<RowDefinition Height="25"/>
<RowDefinition Height="25"/>
<RowDefinition Height="25"/>
<RowDefinition Height="25"/>
<RowDefinition Height="25"/>
<RowDefinition Height="25"/>
<RowDefinition Height="25"/>
<RowDefinition Height="25"/>
<RowDefinition Height="25"/>
<RowDefinition Height="25"/>
<RowDefinition Height="25"/>
<RowDefinition Height="25"/>
<RowDefinition Height="25"/>
<RowDefinition Height="25"/>
<RowDefinition Height="25"/>
<RowDefinition Height="25"/>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="25"/>
<ColumnDefinition Width="25"/>
<ColumnDefinition Width="25"/>
<ColumnDefinition Width="25"/>
<ColumnDefinition Width="25"/>
<ColumnDefinition Width="25"/>
<ColumnDefinition Width="25"/>
<ColumnDefinition Width="25"/>
<ColumnDefinition Width="25"/>
<ColumnDefinition Width="25"/>
<ColumnDefinition Width="25"/>
<ColumnDefinition Width="25"/>
<ColumnDefinition Width="25"/>
<ColumnDefinition Width="25"/>
<ColumnDefinition Width="25"/>
<ColumnDefinition Width="25"/>
<ColumnDefinition Width="25"/>
<ColumnDefinition Width="25"/>
<ColumnDefinition Width="25"/>
<ColumnDefinition Width="25"/>
</Grid.ColumnDefinitions>
<Label x:Name="ComboCounter" Content="{Binding Game.ComboCounter}" HorizontalAlignment="Left" Margin="-2,-61,0,0" VerticalAlignment="Top" Width="95" Grid.ColumnSpan="4"/>
</Grid>
在此先感谢,尼克范德梅杰