Swift 3 版本的 Chris Vasellis 不错的解决方案:
import UIKit
enum SSCheckMarkStyle : UInt {
case OpenCircle
case GrayedOut
}
class SSCheckMark: UIView {
private var checkedBool: Bool = false
// choose whether you like open or grayed out non-selected items
private var checkMarkStyleReal: SSCheckMarkStyle=SSCheckMarkStyle.GrayedOut
var checked: Bool {
get {
return self.checkedBool
}
set(checked) {
self.checkedBool = checked
self.setNeedsDisplay()
}
}
var checkMarkStyle: SSCheckMarkStyle {
get {
return self.checkMarkStyleReal
}
set(checkMarkStyle) {
self.checkMarkStyleReal = checkMarkStyle
self.setNeedsDisplay()
}
}
override func draw(_ rect: CGRect) {
super.draw(rect)
if self.checked {
self.drawRectChecked(rect: rect)
} else {
if self.checkMarkStyle == SSCheckMarkStyle.OpenCircle {
self.drawRectOpenCircle(rect: rect)
} else if self.checkMarkStyle == SSCheckMarkStyle.GrayedOut {
self.drawRectGrayedOut(rect: rect)
}
}
}
func drawRectChecked(rect: CGRect) {
let context = UIGraphicsGetCurrentContext()
let checkmarkBlue2 = UIColor(red: 0.078, green: 0.435, blue: 0.875, alpha: 1)
let shadow2 = UIColor.black
let shadow2Offset = CGSize(width: 0.1, height: -0.1)
let shadow2BlurRadius = 2.5
let frame = self.bounds
let group = CGRect(x: frame.minX + 3, y: frame.minY + 3, width: frame.width - 6, height: frame.height - 6)
let checkedOvalPath = UIBezierPath(ovalIn: CGRect(x: group.minX + floor(group.width * 0.00000 + 0.5), y: group.minY + floor(group.height * 0.00000 + 0.5), width: floor(group.width * 1.00000 + 0.5) - floor(group.width * 0.00000 + 0.5), height: floor(group.height * 1.00000 + 0.5) - floor(group.height * 0.00000 + 0.5)))
context!.saveGState()
context!.setShadow(offset: shadow2Offset, blur: CGFloat(shadow2BlurRadius), color: shadow2.cgColor)
checkmarkBlue2.setFill()
checkedOvalPath.fill()
context!.restoreGState()
UIColor.white.setStroke()
checkedOvalPath.lineWidth = 1
checkedOvalPath.stroke()
let bezierPath = UIBezierPath()
bezierPath.move(to: CGPoint(x: group.minX + 0.27083 * group.width, y: group.minY + 0.54167 * group.height))
bezierPath.addLine(to: CGPoint(x: group.minX + 0.41667 * group.width, y: group.minY + 0.68750 * group.height))
bezierPath.addLine(to: CGPoint(x: group.minX + 0.75000 * group.width, y: group.minY + 0.35417 * group.height))
bezierPath.lineCapStyle = CGLineCap.square
UIColor.white.setStroke()
bezierPath.lineWidth = 1.3
bezierPath.stroke()
}
func drawRectGrayedOut(rect: CGRect) {
let context = UIGraphicsGetCurrentContext()
let grayTranslucent = UIColor(red: 1, green: 1, blue: 1, alpha: 0.6)
let shadow2 = UIColor.black
let shadow2Offset = CGSize(width: 0.1, height: -0.1)
let shadow2BlurRadius = 2.5
let frame = self.bounds
let group = CGRect(x: frame.minX + 3, y: frame.minY + 3, width: frame.width - 6, height: frame.height - 6)
let uncheckedOvalPath = UIBezierPath(ovalIn: CGRect(x: group.minX + floor(group.width * 0.00000 + 0.5), y: group.minY + floor(group.height * 0.00000 + 0.5), width: floor(group.width * 1.00000 + 0.5) - floor(group.width * 0.00000 + 0.5), height: floor(group.height * 1.00000 + 0.5) - floor(group.height * 0.00000 + 0.5)))
context!.saveGState()
context!.setShadow(offset: shadow2Offset, blur: CGFloat(shadow2BlurRadius), color: shadow2.cgColor)
grayTranslucent.setFill()
uncheckedOvalPath.fill()
context!.restoreGState()
UIColor.white.setStroke()
uncheckedOvalPath.lineWidth = 1
uncheckedOvalPath.stroke()
let bezierPath = UIBezierPath()
bezierPath.move(to: CGPoint(x: group.minX + 0.27083 * group.width, y: group.minY + 0.54167 * group.height))
bezierPath.addLine(to: CGPoint(x: group.minX + 0.41667 * group.width, y: group.minY + 0.68750 * group.height))
bezierPath.addLine(to: CGPoint(x: group.minX + 0.75000 * group.width, y: group.minY + 0.35417 * group.height))
bezierPath.lineCapStyle = CGLineCap.square
UIColor.white.setStroke()
bezierPath.lineWidth = 1.3
bezierPath.stroke()
}
func drawRectOpenCircle(rect: CGRect) {
let context = UIGraphicsGetCurrentContext()
let shadow = UIColor.black
let shadowOffset = CGSize(width: 0.1, height: -0.1)
let shadowBlurRadius = 0.5
let shadow2 = UIColor.black
let shadow2Offset = CGSize(width: 0.1, height: -0.1)
let shadow2BlurRadius = 2.5
let frame = self.bounds
let group = CGRect(x: frame.minX + 3, y: frame.minY + 3, width: frame.width - 6, height: frame.height - 6)
let emptyOvalPath = UIBezierPath(ovalIn: CGRect(x: group.minX + floor(group.width * 0.00000 + 0.5), y: group.minY + floor(group.height * 0.00000 + 0.5), width: floor(group.width * 1.00000 + 0.5) - floor(group.width * 0.00000 + 0.5), height: floor(group.height * 1.00000 + 0.5) - floor(group.height * 0.00000 + 0.5)))
context!.saveGState()
context!.setShadow(offset: shadow2Offset, blur: CGFloat(shadow2BlurRadius), color: shadow2.cgColor)
context!.restoreGState()
context!.saveGState()
context!.setShadow(offset: shadowOffset, blur: CGFloat(shadowBlurRadius), color: shadow.cgColor)
UIColor.white.setStroke()
emptyOvalPath.lineWidth = 1
emptyOvalPath.stroke()
context!.restoreGState()
}
}
要在您的代码中使用它,请使用上述内容创建一个名为 SSCheckMark.swift 的文件,并将其分配给您的视图。我在 CollectionViewCells 中使用它,为此我创建了一个自定义类(代码大大简化):
class myCollectionViewCell: UICollectionViewCell {
var checkmarkView: SSCheckMark!
override init(frame: CGRect) {
super.init(frame: frame)
checkmarkView = SSCheckMark(frame: CGRect(x: frame.width-40, y: 10, width: 35, height: 35))
checkmarkView.backgroundColor = UIColor.white
myView.addSubview(checkmarkView)
}
}
在我的 UIViewController 中,我有这个:
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell:ProductCollectionViewCell = collectionView.dequeueReusableCell(withReuseIdentifier: "cellID", for: indexPath) as! myCollectionViewCell
cell.checkmarkView.checked = myBoolValue
return cell
}