我正在尝试使 AES-256 加密跨 node.js 和 actionscript 工作,但是我尝试的每种方法都导致了死胡同。以下是两种不同的尝试,它们都失败了(出于不同的原因)。
需要注意的重要一点是,在这两种情况下,IV、密钥和密文都完美匹配。
请原谅代码重复,但我认为最好只显示我正在使用的内容......
1)默认填充
在 as3 中使用默认的 Node.JS 填充和 PKCS5 时,出现错误:PKCS#5:unpad: Invalid padding value。预期 [105],发现 [30]。
节点.JS
var CIPHER_METHOD = "aes-256-cbc";
function aesEncryptStringToHex(input, key, iv) {
var aesCipher = crypto.createCipher(CIPHER_METHOD, key, iv);
var plainText = new Buffer(input, 'utf8').toString('hex');
var output;
output = aesCipher.update(input, 'utf8', 'hex') + aesCipher.final('hex');
console.log('IV: ' + iv.toString('hex'));
console.log('Key: ' + key.toString('hex'));
console.log('Plaintext: ' + plainText);
console.log('Ciphertext: ' + output);
sendToFlash(iv.toString('hex') + output);
}
AS3
private function aesDecryptToBytes(cipherBA:ByteArray, key:ByteArray):ByteArray {
var IV:ByteArray = new ByteArray();
var finalBytes:ByteArray = new ByteArray();
var retBytes:ByteArray;
var aesKey:AESKey;
var cbcMode:CBCMode;
var pad:PKCS5;
var testOnly:ByteArray = new ByteArray();
testOnly.writeUTFBytes('Hello World');
if(key.length != 32) {
throw new Error("INVALID KEY!");
}
if(cipherBA.length < 17) {
throw new Error("INVALID CONTENT!");
}
cipherBA.readBytes(IV,0,16);
cipherBA.readBytes(finalBytes, 0);
IV.position = finalBytes.position = 0;
trace('IV:', Hex.fromArray(IV));
trace('Key:', Hex.fromArray(key));
trace('Ciphertext:', Hex.fromArray(finalBytes));
trace('Decrypted Plaintext Should Be:', Hex.fromArray(testOnly));
pad = new PKCS5();
aesKey = new AESKey(key);
cbcMode = new CBCMode(aesKey,pad);
cbcMode.IV = IV;
pad.setBlockSize(cbcMode.getBlockSize());
cbcMode.decrypt(finalBytes);
retBytes = finalBytes;
retBytes.position = 0;
trace('But instead it is:', Hex.fromArray(retBytes));
return(retBytes);
}
使用“HELLO WORLD!”时 对于输入和两者的相同键,我得到
Node.JS 端的输出
四:87134386f7bf12dffc9b87b49da86d10
密钥:56036ce4ddab006af7b0924ddad511adbea3fba97f672db4040102a1978e41f7
明文:48454c4c4f20574f524c4421
密文:d68db4542be683a80bceb0b8ca900d5c
AS3侧输出
四:87134386f7bf12dffc9b87b49da86d10
密钥:56036ce4ddab006af7b0924ddad511adbea3fba97f672db4040102a1978e41f7
密文:d68db4542be683a80bceb0b8ca900d5c
解密后的明文应该是:48454c4c4f20574f524c4421
错误:PKCS#5:unpad:无效的填充值。预期 [105],发现 [30]
2)自定义和空填充
当禁用默认的 Node.JS 填充并填充空字符,然后在 as3 上使用 NullPad 时,我没有收到任何错误,但解密失败
节点.JS
var CIPHER_METHOD = "aes-256-cbc";
var AES_BLOCK_SIZE = 16;
var AES_PAD_STARTER = Array(16).join('\0');
function aesEncryptStringToHex(input, key, iv) {
var aesCipher = crypto.createCipher(CIPHER_METHOD, key, iv);
var plainText = new Buffer(input, 'utf8').toString('hex');
var padLength = AES_BLOCK_SIZE - (input.length % AES_BLOCK_SIZE);
var output;
aesCipher.setAutoPadding(false);
input += AES_PAD_STARTER.substr(0, padLength);
output = aesCipher.update(input, 'utf8', 'hex') + aesCipher.final('hex');
console.log('IV: ' + iv.toString('hex'));
console.log('Key: ' + key.toString('hex'));
console.log('Plaintext: ' + plainText);
console.log('Ciphertext: ' + output);
sendToFlash(iv.toString('hex') + output);
}
AS3
private function aesDecryptToBytes(cipherBA:ByteArray, key:ByteArray):ByteArray {
var IV:ByteArray = new ByteArray();
var finalBytes:ByteArray = new ByteArray();
var retBytes:ByteArray;
var aesKey:AESKey;
var cbcMode:CBCMode;
var pad:NullPad;
var testOnly:ByteArray = new ByteArray();
testOnly.writeUTFBytes("HELLO WORLD!");
if(key.length != 32) {
throw new Error("INVALID KEY!");
}
if(cipherBA.length < 17) {
throw new Error("INVALID CONTENT!");
}
cipherBA.readBytes(IV,0,16);
cipherBA.readBytes(finalBytes, 0);
IV.position = finalBytes.position = 0;
trace('IV:', Hex.fromArray(IV));
trace('Key:', Hex.fromArray(key));
trace('Ciphertext:', Hex.fromArray(finalBytes));
trace('Decrypted Plaintext Should Be:', Hex.fromArray(testOnly));
pad = new NullPad();
aesKey = new AESKey(key);
cbcMode = new CBCMode(aesKey,pad);
cbcMode.IV = IV;
pad.setBlockSize(cbcMode.getBlockSize());
cbcMode.decrypt(finalBytes);
retBytes = finalBytes;
retBytes.position = 0;
trace('But instead it is:', Hex.fromArray(retBytes));
return(retBytes);
}
使用“HELLO WORLD!”时 对于输入和两者的相同键,我得到
Node.JS 端的输出
四:cfa6cfee9f81d81d7e3b651e57b6f42d
密钥:56036ce4ddab006af7b0924ddad511adbea3fba97f672db4040102a1978e41f7
明文:48454c4c4f20574f524c4421
密文:8daf432aad551e333818c42d3190dca5
AS3侧输出
四:cfa6cfee9f81d81d7e3b651e57b6f42d
密钥:56036ce4ddab006af7b0924ddad511adbea3fba97f672db4040102a1978e41f7
密文:8daf432aad551e333818c42d3190dca5
解密后的明文应该是:48454c4c4f20574f524c4421
但它是:70a4716a7a7d7156bca075efe90041a3
请注意,尝试 retBytes.readUTFBytes(retBytes.length) 也会产生垃圾。
有什么方法可以使 AES 加密在两个平台上都起作用?!
编辑:为了后代,一些用于加密和解密的节点代码,并附有说明潜在问题的注释:
const CIPHER_METHOD = "aes-256-cbc";
const AES_BLOCK_SIZE = 16;
let nullPad = new Buffer(AES_BLOCK_SIZE).fill(0);
function aesEncrypt(input, key, iv) {
if(iv === undefined) {
//create a random iv.. this is the norm for encryption
iv = crypto.randomBytes(AES_BLOCK_SIZE);
}
let aesCipher = crypto.createCipheriv(CIPHER_METHOD, key, iv);
let padLength = AES_BLOCK_SIZE - (input.length % AES_BLOCK_SIZE);
//don't pad if it's an entire block's worth
if(padLength === AES_BLOCK_SIZE) {
padLength = 0;
}
//we're controlling the padding manually here so we can match it in other environments
aesCipher.setAutoPadding(false);
//for now, just a simple null pad. Need to add it before encryption
//if it were pcks#7 or something, the length would not need to be returned for later use
if(padLength > 0) {
input = Buffer.concat([input, nullPad.slice(0, padLength)]);
}
//encrypt it
let cipherText = Buffer.concat([aesCipher.update(input), aesCipher.final()])
return {
cipherText: cipherText,
iv: iv,
padLength: padLength,
}
}
function aesDecrypt(cipherText, key, iv, padLength) {
if(iv === undefined) {
//strip the iv off the front
iv = cipherText.slice(0,AES_BLOCK_SIZE);
cipherText = cipherText.slice(AES_BLOCK_SIZE);
}
let aesCipher = crypto.createDecipheriv(CIPHER_METHOD, key, iv);
//turn off padding so we can match it in other environments
aesCipher.setAutoPadding(false);
//decrypt it
let plaintext = Buffer.concat([aesCipher.update(cipherText), aesCipher.final()]);
//for now, just a simple null padding. Need to strip it after decryption
//if it were pcks#7 or something, the length would be auto-determined
plaintext = plaintext.slice(0,plaintext.length - padLength);
return plaintext;
}
function testRun(original, key) {
//cipher is an object containing ciphertext, iv, and padLength
let cipher = aesEncrypt(original, key);
//treat the iv separately from the ciphertext. This is nice though hurlant doesn't support that afaik
let decryptedSeparate = aesDecrypt(cipher.cipherText, key, cipher.iv, cipher.padLength);
//combine the iv with the ciphertext directly. aesDecrypt will strip it automatically
let combinedCipherIv = Buffer.concat([cipher.iv, cipher.cipherText]);
let decryptedCombined = aesDecrypt(combinedCipherIv, key, undefined, cipher.padLength);
//Show the results!
console.log("Original: " + original.toString('utf8'));
console.log("Encrypted: " + cipher.cipherText.toString('utf8'));
console.log("Padding size: " + cipher.padLength);
console.log("Plaintext from combined: " + decryptedCombined.toString('utf8'));
console.log("Plaintext from separate: " + decryptedSeparate.toString('utf8'));
}
//key should be something more secure than whatever happens to be in memory at the moment ;)
let key = new Buffer(32);
//original is just binary data... doesn't have to be a string, though it's easier to see in the console for testing
//this test is for no padding
let original = new Buffer("0123456789ABCDEF", 'utf8');
testRun(original, key);
console.log("");
//this test is with some padding
original = new Buffer("HELLO WORLD", 'utf8');
testRun(original, key);