0

我知道scanf这很糟糕,但我们不会在此测试无效输入(假设始终有效)。但是,当我调用promptPlayer()有调用的调用时,控制台的输出会停止(这没有任何意义,因为在调用之前scanf所有输出都应该在控制台中。输入应该是一组由空格分隔的坐标(如输出所示)。scanf

这是代码(重要的东西):

ohello.c

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "othello_engine.h"

int main(int numArgs, const char *args[]) {

    // -------------------------- Initialize the Othello routine --------------------------- //

    // Create the board
    int size = atoi(args[2]);
    char board[size][size];

    // Display game start message
    if (args[4][0] == 'B' || args[4][0] == 'b')
        printf("Othello game with a %dx%d board - Player %d with black disc to start\n\n", size, size, atoi(args[3]));
    else
        printf("Othello game with a %dx%d board - Player %d with white disc to start\n\n", size, size, atoi(args[3]));

    // Initially display the game board
    displayBoard(size, size, board);

    // --------------------------- Start the game through user input --------------------------- //

    Coordinate placed = promptPlayer(1);

    printf("Place at [%d,%d].\n", placed.x, placed.y);

    Coordinate placed2 = promptPlayer(1);

    printf("Place at [%d,%d].\n", placed2.x, placed2.y);

    return EXIT_SUCCESS;
}

othello_engine.c

#include "othello_engine.h"
#include <stdio.h>

void displayBoard(int size, int size2, char board[size][size2]) {

    // Print the column numbers
    printf(" ");
    for (int i = 0; i < size; i ++) {
        printf(" %d", (i+1));
    }
    printf("\n");

    // Print the rest of the matrix, including row numbers
    for (int i = 0; i < size; i ++) {
        printf("%d", (i+1));
        for (int j = 0; j < size2; j ++) {
            if (board[i][j] != 'B' && board[i][j] != 'W') printf(" -");
            else printf(" %c", board[i][j]);
        }
        printf("\n");
    }
    printf("\n\n");
}

Coordinate promptPlayer(int player) {

    Coordinate desiredLocation;
    printf("Player %d's turn (enter row and column): ", player);
    scanf("%d %d", &desiredLocation.x, &desiredLocation.y);
    //scanf("%*[^\n]%*c");

    return desiredLocation;
}

最后,othello_engine.h

#ifndef OTHELLO_ENGINE_H_
#define OTHELLO_ENGINE_H_

typedef struct {
    int x;
    int y;
} Coordinate;

#endif /* OTHELLO_ENGINE_H_ */

/*
 * Displays the Othello board and row/column numbers.
 */
void displayBoard(int size, int size2, char board[size][size2]);

Coordinate promptPlayer(int player);

这是输出:基本上,整个程序的输出流都会暂停,直到所有scanfs 都被评估完。我不知道是什么原因造成的。

1 2 // This is the first scanf input
3 4 // This is the second set
Othello game with a 6x6 board - Player 1 with black disc to start

  1 2 3 4 5 6
1 - - - - - -
2 - - - - - -
3 - - B W - -
4 - - W B - -
5 - - - - - -
6 - - - - - -


Player 1's turn (enter row and column): Place at [1,2]. // Here is where the first scanf's values are output
Player 1's turn (enter row and column): Place at [3,4]. // Here is the second set

这真的没有任何意义。一切都完美打印出来,直到promptPlayer调用该方法 - 值被正确接收,所以我并没有真正看到问题......似乎scanf停止控制台输出(神奇地?)直到输入值 - 然后它将所有内容打印到一次控制台。我只知道这很明显。

4

2 回答 2

3

我已经运行了您的一小部分代码promptPlayer,在我看来,您的代码没有发现任何实际错误,它正在执行预期的操作。我认为这是您的代码之外的问题,可能是您正在使用的编辑器及其与控制台的交互,例如EclipseMintty

尝试在编辑器工具之外运行已编译的 exe,看看是否遇到同样的问题。

假设它与上面类似,然后添加以下代码来刷新输出也可以解决问题:

    Coordinate desiredLocation;
    printf("Player %d's turn (enter row and column): ", player);
    fflush(stdout);
    scanf("%d %d", &desiredLocation.x, &desiredLocation.y);
于 2013-09-24T00:17:11.320 回答
1

听起来像是printf在缓冲你的输出。

fflush(stdout); 在调用后使用printf或添加\n. 换行符基本上做同样的事情。或者您甚至可以使用setbuf(stdout, NULL);.

于 2013-09-24T00:24:19.017 回答