您应该将具有适当尺寸和位置的组件添加到舞台(空的 sprite 容器让我们称之为 mySprite),然后您有 2 个选项:
选项1
http://www.republicofcode.com/tutorials/flash/as3swipegesture/
选项 2
添加检查以查看是否在 mySprite 上完成了滑动
function onSwipe (e:TransformGestureEvent):void{\
**if (e.target=!mySprite){return}**
if (e.offsetY == 1) {
//User swiped towards bottom
showMenu()
}
else if (e.offsetY == -1) {
//User swiped towards top
hideMenu()
}
}
选项 3
Multitouch.inputMode = MultitouchInputMode.GESTURE;
var mySprite = new Sprite();
mySprite.addEventListener(TransformGestureEvent.GESTURE_SWIPE , onSwipe);
mySprite.graphics.beginFill(0x336699);
mySprite.graphics.drawRect(0, 0, 100, 80);
var myTextField = new TextField();
myTextField.y = 200;
addChild(mySprite);
addChild(myTextField);
function onSwipe(evt:TransformGestureEvent):void {
if (evt.offsetX == 1 ) {
myTextField.text = "right";
}
if (evt.offsetY == -1) {
myTextField.text = "up";
}
myTextField.text = evt.phase;
}