node.js 源代码显示,从 0.10.18 开始,stdout 始终是一个字符串。如果要获取二进制数据,则必须使用spawn
.
但是,如果您通过,node.js 0.12 似乎会引入一个获取二进制数据的选项{encoding: 'buffer'}
:
(https://github.com/joyent/node/blob/master/lib/child_process.js#L617):
if (options.encoding !== 'buffer' && Buffer.isEncoding(options.encoding)) {
编辑:代码示例取自master,还不是稳定版本。
编辑 2exec
:这是将接受缓冲区编码的版本的反向移植版本:
var util = require('util'),
spawn = require('child_process').spawn;
var exec = function(command /*, options, callback */) {
var file, args, options, callback;
if (typeof arguments[1] === 'function') {
options = undefined;
callback = arguments[1];
} else {
options = arguments[1];
callback = arguments[2];
}
if (process.platform === 'win32') {
file = 'cmd.exe';
args = ['/s', '/c', '"' + command + '"'];
// Make a shallow copy before patching so we don't clobber the user's
// options object.
options = util._extend({}, options);
options.windowsVerbatimArguments = true;
} else {
file = '/bin/sh';
args = ['-c', command];
}
if (options && options.shell)
file = options.shell;
return execFile(file, args, options, callback);
};
var execFile = function(file /* args, options, callback */) {
var args, callback;
var options = {
encoding: 'utf8',
timeout: 0,
maxBuffer: 200 * 1024,
killSignal: 'SIGTERM',
cwd: null,
env: null
};
// Parse the parameters.
if (typeof(arguments[arguments.length - 1]) === 'function') {
callback = arguments[arguments.length - 1];
}
if (util.isArray(arguments[1])) {
args = arguments[1];
options = util._extend(options, arguments[2]);
} else {
args = [];
options = util._extend(options, arguments[1]);
}
var child = spawn(file, args, {
cwd: options.cwd,
env: options.env,
windowsVerbatimArguments: !!options.windowsVerbatimArguments
});
var encoding;
var _stdout;
var _stderr;
if (options.encoding !== 'buffer' && Buffer.isEncoding(options.encoding)) {
encoding = options.encoding;
_stdout = '';
_stderr = '';
} else {
_stdout = [];
_stderr = [];
encoding = null;
}
var stdoutLen = 0;
var stderrLen = 0;
var killed = false;
var exited = false;
var timeoutId;
var ex;
function exithandler(code, signal) {
if (exited) return;
exited = true;
if (timeoutId) {
clearTimeout(timeoutId);
timeoutId = null;
}
if (!callback) return;
// merge chunks
var stdout;
var stderr;
if (!encoding) {
stdout = Buffer.concat(_stdout);
stderr = Buffer.concat(_stderr);
} else {
stdout = _stdout;
stderr = _stderr;
}
if (ex) {
callback(ex, stdout, stderr);
} else if (code === 0 && signal === null) {
callback(null, stdout, stderr);
} else {
ex = new Error('Command failed: ' + stderr);
ex.killed = child.killed || killed;
ex.code = code < 0 ? uv.errname(code) : code;
ex.signal = signal;
callback(ex, stdout, stderr);
}
}
function errorhandler(e) {
ex = e;
child.stdout.destroy();
child.stderr.destroy();
exithandler();
}
function kill() {
child.stdout.destroy();
child.stderr.destroy();
killed = true;
try {
child.kill(options.killSignal);
} catch (e) {
ex = e;
exithandler();
}
}
if (options.timeout > 0) {
timeoutId = setTimeout(function() {
kill();
timeoutId = null;
}, options.timeout);
}
child.stdout.addListener('data', function(chunk) {
stdoutLen += chunk.length;
if (stdoutLen > options.maxBuffer) {
ex = new Error('stdout maxBuffer exceeded.');
kill();
} else {
if (!encoding)
_stdout.push(chunk);
else
_stdout += chunk;
}
});
child.stderr.addListener('data', function(chunk) {
stderrLen += chunk.length;
if (stderrLen > options.maxBuffer) {
ex = new Error('stderr maxBuffer exceeded.');
kill();
} else {
if (!encoding)
_stderr.push(chunk);
else
_stderr += chunk;
}
});
if (encoding) {
child.stderr.setEncoding(encoding);
child.stdout.setEncoding(encoding);
}
child.addListener('close', exithandler);
child.addListener('error', errorhandler);
return child;
};