For some reason, the cleanupPlayer method is a little buggy and isn't releasing the audio player correctly. My application crashes from time to time, and I suspect it's due to a memory issue. Also, when I try to play an audio file twice (on button click), the second time the audio sometimes cuts out. I'm a bit of a newbie, so any help would be greatly appreciated!
Here is a snippet of code:
.h file:
@property (retain,nonatomic)AVAudioPlayer *player;
.m file:
-(void)playSound:(NSString *)fileName
{
// Play
NSURL *url = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:fileName ofType:kSoundFileType]];
_player = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:nil];
_player.delegate = self;
[_player prepareToPlay];
[_player play];
}
- (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag
{
[self cleanupPlayer];
}
-(void)cleanupPlayer
{
if(_player != nil) {
[_player release];
}