我正在尝试创建一个用于画布游戏的简单 Sprite 类,但我在创建该类的新实例时指定的图像从不调用 onload 或 onerror。发生了什么,如何让它加载和绘制图像?
这是脚本:
var cvs = document.getElementById("c");
var ctx = cvs.getContext("2d");
var imagesToLoad = 1 ;
var imagesLoaded = 0;
var gameState = 0;
//START OF IMAGE STUFF//
function imageOnload() {
imagesLoaded+=1;
console.log("Images: loaded "+imagesLoaded+" overall.");
}
function loadLoop() {
if (imagesLoaded == imagesToLoad) {
gameState = 1;
}
}
function loop1() {
ctx.drawImage(circle.image);
}
function gameLoop() {
if(gameState==0){
loadLoop();
}
if(gameState==1){
loop1();
}
}
function Sprite(positionsArray){
this.x = positionsArray[0];
this.y = positionsArray[1];
this.dx = positionsArray[2];
this.dy = positionsArray[3];
this.angle = positionsArray[4];
this.rotating = positionsArray[5];
};
circle = new Sprite(new Array(0, 0, 0, 0, 0, 0));
circle.image = new Image().onload="imageOnload()".src="circle.png".onerror="console.log(\"Nope.\")";
console.log("circle?");
setInterval(function(){gameLoop()}, 10);
//END OF IMAGE STUFF//