我已经使用 MapVirtualFile 在使用 C++ VS2010 的 Window 下映射文件。空白是
void* m_pVoiceData;
我现在想用数据填充一个结构向量。
结构是
struct udtPitchmark
{
unsigned long ByteStart;
unsigned long ByteCount;
unsigned long F0;
};
struct udtPitchmarks
{
vector<udtPitchmark>Pitchmarks;
};
我一直在使用
void clsMapping::FeedPitchmarksFromMap(udtPitchmarks &uAudioInfo,unsigned long int uBytePos)
{
unsigned int iCountPM;
memcpy(&iCountPM, &((char*)(m_pVoiceData))[uBytePos],sizeof(unsigned long));
uAudioInfo.Pitchmarks.resize(iCountPM);
for (unsigned int i=0;i<iCountPM;i++)
{
iBytePos+=sizeof(unsigned long);
unsigned long int iByteStart;
memcpy(&iByteStart, &((char*)(m_pVoiceData))[iBytePos],4);
iBytePos+=sizeof(unsigned long);
unsigned long int iByteCount;
memcpy(&iByteCount, &((char*)(m_pVoiceData))[iBytePos],4);
iBytePos+=sizeof(unsigned long);
unsigned int iF0;
memcpy(&iF0, &((char*)(m_pVoiceData))[iBytePos],4);
uAudioInfo.Pitchmarks[i].ByteStart =iByteStart;
uAudioInfo.Pitchmarks[i].ByteCount =iByteCount;
uAudioInfo.Pitchmarks[i].F0 =iF0;
}
}
每个音高标记都涉及 3 个 memcpy。但我希望我能一次阅读所有的音标。但是我不知道该怎么做。
存储结构如下:
vector<udtPitchmarks>::iterator it = nPitchmarks.Content().begin();
for (;it != nPitchmarks.Content().end(); ++it)
{
unsigned int iCountPMs = it->Pitchmarks.size();
fwrite(&iCountPMs,sizeof(unsigned int),1,outfile);
vector<udtPitchmark>::iterator it2 = it->Pitchmarks.begin();
for(;it2 != it->Pitchmarks.end(); ++it2)
{
fwrite(&it2->ByteStart,sizeof(unsigned long),1,outfile);
fwrite(&it2->ByteCount,sizeof(unsigned long),1,outfile);
fwrite(&it2->F0,sizeof(unsigned long),1,outfile);
}
}
有人可以帮忙吗?