我正在创建一个游戏。当我扩展我的 Block 类时,它显示一个错误。
错误:隐式超级构造函数 Block() 未定义。必须显式调用另一个构造函数
代码:
游戏.java:
package lt.projecturanium;
import java.awt.BorderLayout;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.image.BufferStrategy;
import java.util.HashMap;
import javax.swing.JFrame;
import lt.projecturanium.blocks.Block;
import lt.projecturanium.blocks.BlockRectangle;
import lt.projecturanium.entity.Player;
@SuppressWarnings("unused")
public class Game extends Canvas implements Runnable{
private static final long serialVersionUID = 1L;
private static JFrame _frame;
public static Game _instance;
private static final String TITLE = "Project Uranium";
private static final int WIDTH = 650;
private static final int HEIGHT = WIDTH * 3 / 4;
private static final int UPDATE_RATE = 50;
private static final int RENDER_RATE = 100;
public static HashMap<Block, Coordinates> blocks = new HashMap<Block, Coordinates>();
public int rectx = 0;
public int recty = 0;
public int rectID = 0;
public boolean hitted = false;
public float interpolation;
public static final Dimension SIZE = new Dimension(WIDTH, HEIGHT);
private Thread _thread;
private boolean _running;
private int _totalTicks = 0;
private int _tps = 0;
private int _fps = 0;
public Game()
{
_instance = this;
setPreferredSize(SIZE);
setMinimumSize(SIZE);
setMaximumSize(SIZE);
_frame = new JFrame(TITLE);
_frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
_frame.setLayout(new BorderLayout());
_frame.add(_instance, BorderLayout.CENTER);
_frame.pack();
_frame.setResizable(false);
_frame.setLocationRelativeTo(null);
_frame.setVisible(true);
createBufferStrategy(2);
blocks.put(new Block(new BlockRectangle(200)), new Coordinates(30, 50));
}
public synchronized void start()
{
_running = true;
_thread = new Thread(this, TITLE+"_main");
_thread.start();
}
public synchronized void stop()
{
_running = false;
if (_thread != null)
{
try {
_thread.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
public void paint(Graphics g) {
super.paint(g); // fixes the immediate problem.
Graphics2D g2 = (Graphics2D) g;
g2.drawString("FPS: " + _fps + "\n TPS: " + _tps, 10, 10);
if (hitted)
{
recty = 0;
rectx += 21;
rectID++;
blocks.put(new Block(new BlockRectangle(rectID)), new Coordinates(rectx, recty));
hitted = false;
}
recty++;
g2.drawImage(Player.getTexture(), 60, 60, null);
g2.drawRect(rectx, recty, 20, 20);
g2.setColor(new Color(101, 67, 33));
g2.fillRect(0, 430, getWidth(), getHeight());
g2.setColor(new Color(0, 100, 0));
g2.fillRect(0, 420, getWidth(), 10);
g2.setColor(Color.BLACK);
if (recty == (419 - 20))
{
hitted = true;
}
}
public void run() {
double lastUpdateTime = System.nanoTime();
double lastRenderTime = lastUpdateTime;
final int ns = 1000000000;
final double nsPerUpdate = (double) ns / UPDATE_RATE;
final double nsPerRender = (double) ns / RENDER_RATE;
final int maxUpdatesBeforeRender = 5;
int lastSecond = (int) (lastUpdateTime / ns);
int tickCount = 0;
int renderCount = 0;
while (_running) {
long currTime = System.nanoTime();
int tps = 0;
while ((currTime - lastUpdateTime) > nsPerUpdate && tps < maxUpdatesBeforeRender) {
update();
tickCount++;
_totalTicks++;
tps++;
lastUpdateTime += nsPerUpdate;
interpolation = Math.min(1.0F, (float) ((currTime - lastUpdateTime) / nsPerUpdate));
render(interpolation, getGraphics());
}
if (currTime - lastUpdateTime > nsPerUpdate) {
lastUpdateTime = currTime - nsPerUpdate;
}
if (currTime - lastRenderTime == maxUpdatesBeforeRender + 1)
{
render(interpolation, getGraphics());
}
renderCount++;
lastRenderTime = currTime;
int currSecond = (int) (lastUpdateTime / ns);
if (currSecond > lastSecond) {
_tps = tickCount;
_fps = renderCount;
tickCount = 0;
renderCount = 0;
lastSecond = currSecond;
_frame.setTitle(TITLE + " | TPS: " + _tps + " | FPS: "+ _fps);
}
while (currTime - lastRenderTime < nsPerRender && currTime - lastUpdateTime < nsPerUpdate) {
Thread.yield();
try {
Thread.sleep(1);
} catch (InterruptedException e) {
e.printStackTrace();
}
currTime = System.nanoTime();
}
}
}
public void update()
{
_frame.pack();
}
public void render(float interp, Graphics g)
{
BufferStrategy myStrategy = getBufferStrategy();
Graphics gra = myStrategy.getDrawGraphics();
paint(gra);
g.dispose();
myStrategy.show();
//System.out.println("Grass x: " + blocks.get("grass").getX() + " y: " + blocks.get("grass").getY());
System.out.println("Stone x: " + blocks.get(new Block(new BlockRectangle(rectID))).getX() + " y: " + blocks.get(new Block(new BlockRectangle(rectID))).getY());
}
}
块.java:
package lt.projecturanium.blocks;
public class Block {
private Block block;
public Block (Block block){
this.block = this;
}
public Block getBlock() {
return block;
}
public Block getBlockById(int id)
{
return block;
}
}
块矩形.java:
package lt.projecturanium.blocks;
import java.awt.Image;
import java.io.IOException;
import java.util.HashMap;
import javax.imageio.ImageIO;
import lt.projecturanium.Game;
public class BlockRectangle extends Block{
private int id;
private static HashMap<Integer, BlockRectangle> rects = new HashMap<Integer, BlockRectangle>();
public BlockRectangle(int id)
{
this.id = id;
}
public int getID()
{
return this.id;
}
public static BlockRectangle getByID(int id)
{
return rects.get(id);
}
public static Image getTexture()
{
try{
return ImageIO.read(Game._instance.getClass().getClassLoader().getResource("../res/player.png"));
}
catch(IOException e)
{
e.printStackTrace();
}
return null;
}
}
坐标.java:
package lt.projecturanium;
public class Coordinates {
private int x;
private int y;
public Coordinates(int x, int y)
{
this.x = x;
this.y = y;
}
public int getX()
{
return this.x;
}
public int getY()
{
return this.y;
}
}