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So I'm trying to rotate a line every second using a Timer and a paint method. However, I'm not quite sure whats going on. Here are some of the relevant methods:

public static ActionListener taskPerformer = new ActionListener() {

    public void actionPerformed(ActionEvent e) {
        Clock cl = new Clock();
        seconds++;
        cl.repaint();
    }
};


public void paint(Graphics g){
    super.paint(g);
    Graphics2D g2 = (Graphics2D) g;
    for(int c = 0; c<10; c++){
        g2.setPaint(Color.BLACK);
        g2.drawOval(90-c/2,90-c/2,500+c,500+c); //thick outlined circle
    }
    g2.setPaint(Color.WHITE);
    g2.fillOval(90,90,501,501);
    g2.setPaint(Color.BLACK);
    g2.rotate(Math.toRadians(seconds*6));
    g2.drawLine(340,340,340,90);    

}

The line remains stationary. However if I add

System.out.println("tick");

to my actionPerformed method, the command line spits out "tick" 3 times a second. Any ideas as to why these things are happening?

Some context:

public static int seconds = 0;
public static int minutes = 0;
public static int hours = 0;
public static Clock cl = new Clock();
private ActionListener taskPerformer = new ActionListener() {

    public void actionPerformed(ActionEvent e) {
        System.out.println("tick");
        seconds++;
        cl.repaint();
    }
};
public static Timer timer = new Timer(1000,taskPerformer);

public static void main(String[] args){
    Clock cl = new Clock();
    init();
    SwingUtilities.invokeLater(new Runnable(){
        public void run() {
            createAndShowGUI();
        }
    });
}
public static void init(){
    timer.start();
}
public Clock() {
    super("Clock");
    timer.addActionListener(taskPerformer);

}
4

1 回答 1

1

您在每个滴答声中创建一个新时钟:

public void actionPerformed(ActionEvent e) {
    Clock cl = new Clock();
    ...

相反,您应该使用现有实例。

// A field in the class:
Clock cl = new Clock();
...

// removed static so that it can access cl
private ActionListener taskPerformer = new ActionListener() {
    public void actionPerformed(ActionEvent e) {
        seconds++;
        cl.repaint();
    }
};

如果您不需要在其他地方访问它,您还可以将时钟设置为动作侦听器中的一个字段。

另请注意,您通常不应该覆盖paint(),而是应该覆盖paintComponent()。更多关于秋千定制绘画的信息。

编辑: 现在有更多可用的代码,可以说如果你将时钟和动作监听器设为静态,它应该可以工作。但是,您需要在相关组件准备好后启动计时器:

public static void main(String[] args){
    // Removed spurious clock here
    SwingUtilities.invokeLater(new Runnable(){
        public void run() {
            createAndShowGUI();
            // Start the timer once the components are ready
            init();
        }
    });
}

上面提到的关于不在动作监听器中创建时钟的观点仍然有效。

于 2013-09-15T17:29:46.393 回答