我有后台工作人员的问题。我不知道如何准确地描述它。实际上它是一个游戏,并且与后台工作人员一起 x 毫秒我更新进度条并检查是否有人输/赢或时间到了。如果有人获胜,则游戏结束。如果两名玩家都输了/时间到了,则游戏进入下一轮。当两个玩家都输了时,就会出现问题。SetTime 方法中的 NextRound 方法运行两次。这是代码:
void bw_ProgressChanged(object sender, ProgressChangedEventArgs e)
{
this.SetTime(e.ProgressPercentage);
}
void bw_DoWork(object sender, DoWorkEventArgs e)
{
Thread.Sleep(3000);
BackgroundWorker worker = sender as BackgroundWorker;
int tick = ProgLib.maxTime * 10;
for (int i = 1; i <= 100; i++)
{
if ((worker.CancellationPending == true))
{
e.Cancel = true;
break;
}
else
{
// Perform a time consuming operation and report progress.
Thread.Sleep(tick);
worker.ReportProgress(i);
}
}
}
private void SetTime(double k)
{
this.time.Bar1.Value = k;
this.time.Bar2.Value = k;
if (k >= 100 || (Gallery1.hasLost() && Gallery2.hasLost()) || ((Gallery1.isWinner() || Gallery2.isWinner())))
{
if (bw == null)
return;
bw.CancelAsync();
bw.Dispose();
bw = null;
saveData();
ProgLib.isAnyoneWinner(Gallery1.isWinner(), Gallery2.isWinner());
if (ProgLib.gameHasended())
{
gameHasEnded();
}
else
{
next_round();
}
}
}
private void next_round()
{
Thread nextRoundThread = new Thread((Object Send) =>
{
MainThread.Send((Object send) =>
{
Gallery1.hidePanel.Visibility = Visibility.Visible;
Gallery2.hidePanel.Visibility = Visibility.Visible;
ProgLib.nextLetter();//goes to next letter
LetterToPlay1.setLetter(ProgLib.getArrabicLetter(ProgLib.getCurentLetter()));//sets the next letter
LetterToPlay2.setLetter(ProgLib.getArrabicLetter(ProgLib.getCurentLetter()));
}, null);
Thread SoundThread = new Thread((Object send) =>
{
//Here Must Delay enought so the animation stops the hear the bell and the the letter, and then the game starts
Thread.Sleep(1800);
ProgLib.playOtherSound(ProgLib.Sounds.Chimes);//Bell Sound
Thread.Sleep(100);
//ProgLib.PlayLetterSound(ProgLib.getCurentLetter());//Letter Sound
ProgLib.playOtherSound(ProgLib.Sounds.Cat_Yawn);//TestOnly
});
SoundThread.IsBackground = true;
SoundThread.Start();
Thread.Sleep(3000);
MainThread.Send((Object send) =>
{
Gallery1.refresh();//galleries refresh so that the magician hides.
Gallery2.refresh();//
Gallery1.hidePanel.Visibility = Visibility.Hidden;//hide the Big Magician of mistakes
Gallery2.hidePanel.Visibility = Visibility.Hidden;
}, null);
});
nextRoundThread.IsBackground = true;
nextRoundThread.Start();
bw = new BackgroundWorker();
bw.WorkerSupportsCancellation = true;
bw.WorkerReportsProgress = true;
bw.DoWork += new DoWorkEventHandler(bw_DoWork);
bw.ProgressChanged += new ProgressChangedEventHandler(bw_ProgressChanged);
bw.RunWorkerAsync();
}