我正在研究一个 MUD,目前命令处理程序是一个元组,它接受一个字符串 readString 和带有 switch 语句的 Player PlayerObj 来确定返回元组
public Tuple<string, Player> handleCMD(string readString, Player PlayerObj)
{
Tuple<string, Player> returnTuple = new Tuple<string, Player>(readString, PlayerObj);
string[] arguments = readString.Split(' ');
switch (arguments[0].ToLower())
{
case "addchange":
returnTuple = doAddChange(readString, PlayerObj);
break;
case "changes":
returnTuple = doChanges(readString, PlayerObj);
break;
case "score":
returnTuple = doScore(readString, PlayerObj);
break;
case "look":
returnTuple = doLook(readString, PlayerObj);
break;
case "north":
returnTuple = doWalk(arguments[0], PlayerObj);
break;
case "east":
returnTuple = doWalk(arguments[0], PlayerObj);
break;
case "south":
returnTuple = doWalk(arguments[0], PlayerObj);
break;
case "west":
returnTuple = doWalk(arguments[0], PlayerObj);
break;
case "quit":
returnTuple = doQuit(readString, PlayerObj);
break;
case "chat":
returnTuple = doChat(readString, PlayerObj);
break;
case "say":
returnTuple = doSay(readString, PlayerObj);
break;
case "who":
returnTuple = doWho(readString, PlayerObj);
break;
case "tell":
returnTuple = doTell(readString, PlayerObj);
break;
default:
returnTuple = doHuh(readString, PlayerObj);
break;
}
return returnTuple;
}
public Tuple<string, Player> doSay(string readString, Player PlayerObj)
{
DBHandler dbHandler = new DBHandler();
PlayerObj = dbHandler.GetPlayer(PlayerObj.PlayerName);
string returnString;
string[] arguments = readString.Split(' ');
if (arguments.Count() > 1 && arguments[1] != string.Empty && arguments[1] != null && arguments[1] != "" && arguments[1] != " ")
{
readString = readString.Trim().Replace("say ", "");
Message message = new Message(0, readString, PlayerObj.PlayerID, 0, 1, 1);
returnString = string.Format("You say \"{0}\"", readString);
foreach (int i in dbHandler.GetPlayersInRoom(PlayerObj.RoomID, PlayerObj.PlayerName))
dbHandler.AddMessage(new Message(0, message.MessageText, message.SenderPlayerID, i, message.MessageType, message.Ticked));
}
else
returnString = "[Syntax] : Say <Message>";
return new Tuple<string, Player>(returnString, PlayerObj);
}
我想用数据库中的表填充的字典替换 switch 语句,这样我就可以在数据库表中添加和禁用命令/别名,而无需编辑代码
我试过这样做:
public Tuple<string, Player> handleCMD(string readString, Player PlayerObj)
{
Tuple<string, Player> returnTuple = new Tuple<string, Player>(readString, PlayerObj);
string[] arguments = readString.Split(' ');
DBHandler dbHandler = new DBHandler();
Dictionary<string, Delegate> cmdDictionary = new Dictionary<string, Delegate>();
foreach (Command playerCommand in dbHandler.GetCommands())
cmdDictionary.Add(playerCommand.CommandName, new Func<string, Player, Tuple<string, Player>>(playerCommand.CommandTuple));
if (cmdDictionary[arguments[0]] != null)
returnTuple = (Tuple<string, Player>)cmdDictionary[arguments[0]].DynamicInvoke(readString, PlayerObj);
else
returnTuple = doHuh(readString, PlayerObj);
return returnTuple;
}
问题是我收到错误消息:
cmdDictionary.Add(playerCommand.CommandName, new Func<string, Player, Tuple<string, Player>>(playerCommand.CommandTuple));
'GWOService.Command.CommandTuple' is a 'property' but is used like a 'method'
playerCommand.CommandName 是一个字符串,它 = "doSay" 或 "doHuh" 或任何元组的名称,但以下工作:
cmdDictionary.Add(playerCommand.CommandName, new Func<string, Player, Tuple<string, Player>>(doSay/*playerCommand.CommandTuple*/));
更新
所以我再次尝试了以下内容:
public Tuple<string, Player> handleCMD(string readString, Player PlayerObj)
{
Tuple<string, Player> returnTuple = new Tuple<string, Player>(readString, PlayerObj);
string[] arguments = readString.Split(' ');
DBHandler dbHandler = new DBHandler();
Dictionary<string, Delegate> cmdDictionary = new Dictionary<string, Delegate>();
foreach (Command playerCommand in dbHandler.GetCommands())
{
try
{
MethodInfo method = GetType().GetMethod(playerCommand.CommandTuple);
//Func<string, Player, Tuple<string, Player>> func = ( ) => { return (Tuple<string, Player>)(this.GetType().GetMethod(playerCommand.CommandTuple).Invoke(this, new object[0])); }
Func<string, Player, Tuple<string, Player>> func = (Func<string, Player, Tuple<string, Player>>)Delegate.CreateDelegate(typeof(Func<string, Player, Tuple<string, Player>>), method);
cmdDictionary.Add(playerCommand.CommandName, new Func<string, Player, Tuple<string, Player>>(func));
}
catch (Exception e)
{
dbHandler.LogEntry(PlayerObj, e.ToString());
}
}
if (cmdDictionary[arguments[0]] != null)
returnTuple = (Tuple<string, Player>)cmdDictionary[arguments[0]].DynamicInvoke(readString, PlayerObj);
else
returnTuple = doHuh(readString, PlayerObj);
//switch (arguments[0].ToLower())
//{
// case "addchange":
// returnTuple = doAddChange(readString, PlayerObj);
// break;
// case "changes":
// returnTuple = doChanges(readString, PlayerObj);
// break;
// case "score":
// returnTuple = doScore(readString, PlayerObj);
// break;
// case "look":
// returnTuple = doLook(readString, PlayerObj);
// break;
// case "north":
// returnTuple = doWalk(arguments[0], PlayerObj);
// break;
// case "east":
// returnTuple = doWalk(arguments[0], PlayerObj);
// break;
// case "south":
// returnTuple = doWalk(arguments[0], PlayerObj);
// break;
// case "west":
// returnTuple = doWalk(arguments[0], PlayerObj);
// break;
// case "quit":
// returnTuple = doQuit(readString, PlayerObj);
// break;
// case "chat":
// returnTuple = doChat(readString, PlayerObj);
// break;
// case "say":
// returnTuple = doSay(readString, PlayerObj);
// break;
// case "who":
// returnTuple = doWho(readString, PlayerObj);
// break;
// case "tell":
// returnTuple = doTell(readString, PlayerObj);
// break;
// default:
// returnTuple = doHuh(readString, PlayerObj);
// break;
//}
return returnTuple;
}
但我得到了错误:
25号线
Func<string, Player, Tuple<string, Player>> func = (Func<string, Player, Tuple<string, Player>>)Delegate.CreateDelegate(typeof(Func<string, Player, Tuple<string, Player>>), method);
System.ArgumentException: Cannot bind to the target method because its signature or security transparency is not compatible with that of the delegate type.
at System.Delegate.CreateDelegate(Type type, MethodInfo method, Boolean throwOnBindFailure)
at System.Delegate.CreateDelegate(Type type, MethodInfo method)
at GWOService.CmdHandler.handleCMD(String readString, Player PlayerObj) in \Projects\GodWarsOxide\GWOService\CmdHandler.cs:line 25