I found this (http://lodev.org/cgtutor/raycasting.html) tutorial on the Internet and was interested and wanted to make my own. I wanted to do it in SFML though, and I wanted to extend it, and make a 3D version, so there could be different levels the player can walk on. Thus, you would need 1 ray for every pixel, and thus each pixel would have to be drawn independently. I found this (http://www.sfml-dev.org/tutorials/2.1/graphics-vertex-array.php) tutorial, and it seemed easy enough to have the array be of individual vertices. To start, I figured the best thing to do would be to create a class that could read the pixels returned by the rays, and draw them to the screen. I used the VertexArray, but things were not working for some reason. I tried to isolate the problem, but I've had little success. I wrote a simple vertex array of just green pixels that should fill up part of the screen, and still there are problems. The pixels only show my code and the pic. of what I mean.
#include "SFML/Graphics.hpp"
int main() {
sf::RenderWindow window(sf::VideoMode(400, 240), "Test Window");
window.setFramerateLimit(30);
sf::VertexArray pointmap(sf::Points, 400 * 10);
for(register int a = 0;a < 400 * 10;a++) {
pointmap[a].position = sf::Vector2f(a % 400,a / 400);
pointmap[a].color = sf::Color::Green;
}
while (window.isOpen()) {
sf::Event event;
while (window.pollEvent(event)) {
if (event.type == sf::Event::Closed)
window.close();
}
window.clear();
window.draw(pointmap);
//</debug>
window.display();
}
return 0;
}
I meant for this to just fill in the top 10 rows with Green, but apparently that is not what I did... I think if I can figure out what is causing this not to work, I can probably fix the main problem. Also if you think there is a better way to do this instead, you could let me know :)
Thanks!