<!DOCTYPE html>
<html lang='en'>
<head>
<meta charset='UTF-8' />
<title>Game 1</title>
</head>
<body>
<canvas id ='myCanvas' height="400" width="600"></canvas>
<div id='pos'>Pos:x,y</div>
<div id='number'>00</div>
<input type='button' id='btn' value='Clear' OnClick="clearB()" class='button' />
</body>
</html>
<script type='text/javascript'>
var canvas = document.getElementById('myCanvas');
var ctx = canvas.getContext('2d');
Balls = [];
colors = ['#00000','#FD0006'];
canvas.addEventListener("mousemove",click,false);
function click(event){
var i;
document.getElementById('pos').innerHTML = 'x:' +event.pageX + ' y:'+event.pageY;
ctx.clearRect(0,0,canvas.width,canvas.height);
for(var i=0;i<Balls.length;i++){
difx = Balls[i].x - event.pageX;
dify = Balls[i].y - event.pageY;
dist = Math.sqrt(difx*difx + dify*dify);
if(dist < Balls[i].r ){
document.getElementById('number').innerHTML = 'n:' + i;
Balls[i].c = colors[1];
Balls[i].draw();
}else{
Balls[i].c = colors[0];
Balls[i].draw();
}
}
}
/* declarando estrutura */
Ball = function(){
this.x = 0;
this.y = 0;
this.r = 0;
};
Ball.pt = Ball.prototype;
/* func para iniciar valores */
Ball.pt.init = function(px,py){
this.x = px;
this.y = py;
this.r = 20;
this.c = colors[0];
}
Ball.pt.draw = function(){
ctx.beginPath();
ctx.arc(this.x,this.y,this.r,0,Math.PI*2,false);
ctx.closePath();
ctx.fillStyle = this.c;
ctx.fill();
}
function create(color){
for(var i= 0;i < 10;i++){
for(var j=0;j<30;j++){
b = new Ball();
b.init(20+j*40,20+i*40);
b.draw();
Balls.push(b);
}
}
}
function clearB(){
for(var i=0;i<Balls.length;i++)
Balls.pop();
create();
}
create();
</script>
嘿伙计们,请帮助我!在我设置 Balls[i].c = colors[1] 之后,ctx.fillStyle 不再改变颜色,我真的不知道为什么.. 代码没有错,因为我可以随时改变颜色,但是当mousemove 侦听器已激活我无法更改颜色,所以我认为问题出在 mousemove 事件中。