我试图在屏幕上出现一个圆圈,然后当用户单击圆圈内时,使他们能够在按下鼠标时拖动鼠标所在的圆圈。
这是我到目前为止的代码,拖动工作,但它允许用户在不按下圆圈内部的情况下拖动,就在按下屏幕上的任何位置时。
我希望我不会太混乱
这是我的代码,如果有人能告诉我需要更正的代码,它将为我节省更多时间。
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class DragCircle extends JFrame {
private static final long serialVersionUID = 1L;
public static int size = 400;
public static int r = 10;
private int x;
private int y;
private int cX;
private int cY;
private int dX;
private int dY;
private MouseHandler mh;
boolean isCircleClicked = false;
public static void main(String[] args) {
DragCircle c1 = new DragCircle();
c1.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public DragCircle() {
super("Drag circle");
cX = r + 100;
cY = r + 100;
mh = new MouseHandler();
addMouseListener(mh);
addMouseMotionListener(mh);
setSize(size, size);
setVisible(true);
}
public void paint(Graphics g) {
super.paint(g);
g.setColor(Color.RED);
g.fillOval(cX, cY, r * 2, r * 2);
}
private class MouseHandler extends MouseAdapter implements
MouseMotionListener {
public void mousePressed(MouseEvent me)
{
if ((cX - me.getX()) * (cX - me.getX()) + (cY - me.getY())
* (cY - me.getY()) < r * r) {
isCircleClicked = true;
}
}
public void mouseDragged(MouseEvent me) {
if (isCircleClicked) {
x = me.getX() - dX;
y = me.getY() - dY;
cX = x + r;
cY = y + r;
repaint();
}
}
public void mouseReleased(MouseEvent e) {
isCircleClicked = false;
}
}
}