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目前很多关于 web 纹理的 WebGL 教程都是关于向动画对象添加纹理。我只是尝试将纹理添加到静态对象(立方体的 3 个面),但它不起作用;对象显示为黑色。以下是部分代码:

function initBuffers() {
VBuffer = gl.createBuffer();                            // 3D vertices
gl.bindBuffer(gl.ARRAY_BUFFER, VBuffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(Verts), gl.STATIC_DRAW);

FBuffer = gl.createBuffer();                            // Facet definition
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, FBuffer);
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(Faces), gl.STATIC_DRAW);

vTBuffer = gl.createBuffer();                           // Texture coordinates
gl.bindBuffer(gl.ARRAY_BUFFER, vTBuffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vTex), gl.STATIC_DRAW);
}

function handleTexture(texture) {
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, texture.Img);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_NEAREST);
gl.generateMipmap(gl.TEXTURE_2D);
gl.bindTexture(gl.TEXTURE_2D, null);
}

function initTextures() {
tex1 = gl.createTexture();
tex1.Img = new Image();
tex1.Img.onload = function() { handleTexture(tex1); }
tex1.Img.src = texImgs[0];                            // "cubetexture.png"
}

function drawScene() {
    ...  

gl.bindBuffer(gl.ARRAY_BUFFER, VBuffer);
gl.vertexAttribPointer(vertexPositionAttribute, 3, gl.FLOAT, false, 0, 0);

gl.bindBuffer(gl.ARRAY_BUFFER, vTBuffer);
gl.vertexAttribPointer(texCoordAttribute, 2, gl.FLOAT, false, 0, 0);

gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(gl.TEXTURE_2D, tex1);
gl.uniform1i(gl.getUniformLocation(shaderProgram, "uSampler"), 0);

gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, FBuffer);
setMatrixUniforms();
gl.drawElements(gl.TRIANGLES, nVF, gl.UNSIGNED_SHORT, 0);
}

这些函数在页面加载时调用如下:

...
initBuffers();
initTextures();
drawScene();

但我得到的只是一个黑色的物体。任何建议如何解决这个问题?

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1 回答 1

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在加载和处理纹理(也就是准备使用)之后,再次调用drawScene()以便可以拾取纹理。

function handleTexture(texture) {
    // code....
    gl.bindTexture(gl.TEXTURE_2D, null);

    drawScene();
}
于 2013-09-12T15:40:59.717 回答