I can compile fine on the iOS Simulator, but when I switch the device to my iPhone and build , I see the following error. When I click on this error, it doesn't direct to any code.
The problem might be coming from the __asm__
instruction in this bit of come, but I have been able to use DebugBreak
when I'm running on the simulator:
#ifdef DEBUG
// this code found in http://www.cocoawithlove.com/2008/03/break-into-debugger.html
static bool AmIBeingDebugged(void)
// Returns true if the current process is being debugged (either
// running under the debugger or has a debugger attached post facto).
{
int junk;
int mib[4];
struct kinfo_proc info;
size_t size;
// Initialize the flags so that, if sysctl fails for some bizarre
// reason, we get a predictable result.
info.kp_proc.p_flag = 0;
// Initialize mib, which tells sysctl the info we want, in this case
// we're looking for information about a specific process ID.
mib[0] = CTL_KERN;
mib[1] = KERN_PROC;
mib[2] = KERN_PROC_PID;
mib[3] = getpid();
// Call sysctl.
size = sizeof(info);
junk = sysctl(mib, sizeof(mib) / sizeof(*mib), &info, &size, NULL, 0);
assert(junk == 0);
// We're being debugged if the P_TRACED flag is set.
return ( (info.kp_proc.p_flag & P_TRACED) != 0 );
}
#if __ppc64__ || __ppc__
#define DebugBreak() \
if(AmIBeingDebugged()) \
{ \
__asm__("li r0, 20\nsc\nnop\nli r0, 37\nli r4, 2\nsc\nnop\n" \
: : : "memory","r0","r3","r4" ); \
}
#else
#define DebugBreak() if(AmIBeingDebugged()) {__asm__("int $3\n" : : );}
#endif
bool AmIBeingDebugged(void);
#else
#define DebugBreak()
#endif