我有这个路径查找代码,它只通过一个正方形来完成查找的第一部分
public class PathFinding {
static Vector2 start;
static Vector2 end;
static Cell[][] cells;
static Node currentNode;
static Arena arena;
public static void calcPAth(Vector2 from, Vector2 to,
Cell[][] mapCells, Arena a) {
start = from;
end = to;
cells = mapCells;
arena = a;
List<Node> openList = new ArrayList<Node>();
List<Node> closedList = new ArrayList<Node>();
Gdx.app.log(PArena.LOG, "Lists Created");
currentNode = new Node(null, start);
openList.add(currentNode);
Gdx.app.log(PArena.LOG, "Added start to openList");
// check squares around this and add
int startPX = (int) currentNode.parentV.x / 32;
Gdx.app.log(PArena.LOG, "Start X" + startPX);
int startPY = (int) currentNode.parentV.y / 32;
Gdx.app.log(PArena.LOG, "Start Y" + startPY);
Gdx.app.log("", "");
//
int MIN_X = startPX - 1;
int MIN_Y = startPY - 1;
int MAX_X = startPX + 1;
int MAX_Y = startPY + 1;
int startPosX = (startPX - 1 < MIN_X) ? startPX : startPX - 1;
int startPosY = (startPY - 1 < MIN_Y) ? startPY : startPY - 1;
int endPosX = (startPX + 1 > MAX_X) ? startPX : startPX + 1;
int endPosY = (startPY + 1 > MAX_Y) ? startPY : startPY + 1;
// Check boundaries on start cell
for (int rowNum = startPosX; rowNum <= endPosX; rowNum++) {
for (int colNum = startPosY; colNum <= endPosY; colNum++) {
// All the neighbors will be grid[rowNum][colNum]
if (!cells[rowNum][colNum].getTile().getProperties()
.containsKey("blocked")) {
Node node = new Node(currentNode, new Vector2(
rowNum, colNum));
if (rowNum != startPX && colNum != startPY) {
node.setMovementCost(14);
} else
node.setMovementCost(10);
openList.add(node);
System.out.print(node.getFValue() + "|");
} else
System.out.print("B");
}
System.out.println("");
}
openList.remove(currentNode);
closedList.add(currentNode);
int n = openList.get(0).getFValue();
int index = 0;
for (Node temp : openList) {
if (temp.getFValue() < n) {
n = temp.getFValue();
index = openList.lastIndexOf(temp);
Gdx.app.log("n", "n = " + n);
}
}
currentNode = openList.get(index);
arena.colorSquare(currentNode.getVectorPos());
// need to calc move cost;
//
Gdx.app.log("", "");
openList.clear();
closedList.clear();
}
这是我的节点类
public static class Node {
int hVal;
int gVal;
int fVal;
Node parentNode;
Vector2 parentV;
private Node(Node node, Vector2 p) {
setParent(node);
this.parentV = p;
calcHValue();
}
public void setMovementCost(int c) {
this.gVal = c;
calcFVal();
}
private void calcFVal() {
fVal = gVal + hVal;
// Gdx.app.log("Node", "HVal = " + hVal);
// Gdx.app.log("Node", "GVal = " + gVal);
// Gdx.app.log("Node", "FVal = " + fVal);
}
private void calcHValue() {
int x = (int) (parentV.x - end.x);
if (x < 0)
x *= -1;
int y = (int) (parentV.y - end.y);
if (y < 0)
y *= -1;
hVal = (int) (x + y) / 32;
// Gdx.app.log(PArena.LOG, "Heuristic Value" + hVal);
}
private void setParent(Node node) {
this.parentNode = node;
}
public int getFValue() {
return fVal;
}
public Vector2 getVectorPos() {
return parentV;
}
}
我的问题是我的调试输出是这样的
15|11|15|
11|11|11|
15|11|15|
所以基本上它实际上并没有计算总值。它只是增加了移动成本,而不是启发式的。
问题是什么?我错过了一步吗?