Before rendering the batch, you can set the viewport to draw on a specific screen area. The important line is:
Gdx.gl.glViewport(x, y, w, h);
The viewport usually starts at x = 0 and y = 0 and extends to the full width and height of the screen. If we want to see only a part of that original viewport, we need to change both the size and the starting position. To draw only on the left half of the screen, use:
x = 0;
y = 0;
w = Gdx.graphics.getWidth()/2;
h = Gdx.graphics.getWidth();
I found the solution here and originally answered this question to a slightly more complicated problem, but the technique is the same.
To focus on any different portion of the viewport, simply choose x, y, w, and h accordingly. If you're going to do any more rendering in the normal fashion, make sure to reset the viewport with the original x, y, w, and h values.