1

我有以下代码:

class Program {
    static void Main(string[] args) {

        Polygon a = new Polygon();
        a.Add(new IntPoint(0,0));
        a.Add(new IntPoint(2,0));
        a.Add(new IntPoint(2,1));
        a.Add(new IntPoint(1,1));
        a.Add(new IntPoint(1,2));
        a.Add(new IntPoint(2,2));
        a.Add(new IntPoint(2,3));
        a.Add(new IntPoint(0,3));

        Polygon b = new Polygon();
        b.Add(new IntPoint(2,0));
        b.Add(new IntPoint(3,0));
        b.Add(new IntPoint(3,3));
        b.Add(new IntPoint(2,3));

        PolyTree solution = new PolyTree();

        Clipper c = new Clipper();
        c.AddPolygon(a,PolyType.ptSubject);
        c.AddPolygon(b,PolyType.ptSubject);
        c.Execute(ClipType.ctUnion,solution);


        printPolygonTree(solution);

        Console.ReadLine();
    }

    static void printPolygonTree(PolyNode tree) {
        Console.WriteLine((tree.IsHole?"Hole":"Polygon")+":");
        foreach(IntPoint point in tree.Contour) {
            Console.WriteLine(point.X+"/"+point.Y);
        }
        foreach(PolyNode node in tree.Childs) {
            printPolygonTree(node);
        }
    }
}

它应该统一多边形ab,这应该会产生一个包含一个小正方形作为孔的大正方形。但是我得到了一个多边形,它有一个切口,可以将内部和外部多边形连接成一个多边形。

有没有办法按预期统一 2 个多边形?

形象的: 在此处输入图像描述

4

1 回答 1

1

There's a new version of Clipper that's about to be released that addresses this issue together with a number of other improvements.

You can download a preview of Clipper ver 6 from the SF trunk here:

See also: the SF discussion about this here

于 2013-09-10T11:53:43.770 回答