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我的应用程序在 IMGSGX543GLDriver 中崩溃,最困难的是崩溃日志中没有我的应用程序的任何代码,我无法重现它。这个问题花了我几天时间,我仍然不知道。你们提供的任何想法,我都会尝试。谢谢您的帮助。

Thread 12 name:  Dispatch queue: CA::CG::Queue
Thread 12 Crashed:
0   IMGSGX543GLDriver               0x31cb4ff0 glrRetainVendCtxPipeProg + 0
1   IMGSGX543GLDriver               0x31caf8d8 gpusLoadCurrentPipelinePrograms + 1664
2   IMGSGX543GLDriver               0x31cb948c gldUpdateDispatch + 396
3   GLEngine                        0x34184a0a gleDoDrawDispatchCoreES2 + 562
4   GLEngine                        0x3412ef72 glDrawElements_IMM_ES2Exec + 190
5   QuartzCore                      0x331bffc4 CA::OGL::GLContext::draw_elements(CA::OGL::PrimitiveMode, unsigned int, unsigned short const*, CA::OGL::Vertex const*, unsigned int, unsigned int, CA::OGL::ClipPlane const*) + 272
6   QuartzCore                      0x331bfe7c CA::OGL::Context::array_flush() + 48
7   QuartzCore                      0x331ef8ae CA::OGL::emit_combine_(CA::OGL::Context&, CA::OGL::TextureFunction, CA::OGL::Surface*, int, CA::OGL::Surface*, int, CA::OGL::Surface*, int, CA::Shape const*, CA::Vec4<float> const&) + 1114
8   QuartzCore                      0x331ef444 CA::OGL::emit_combine(CA::OGL::Context&, CA::OGL::TextureFunction, CA::OGL::Surface*, int, CA::OGL::Surface*, int, CA::OGL::Surface*, int, CA::Shape const*, CA::Vec4<float> const&) + 112
9   QuartzCore                      0x331e3560 CA::CG::DrawOp::render(CA::CG::Renderer&) const + 1940
10  QuartzCore                      0x331e1854 CA::CG::Queue::render_callback(void*) + 116
11  libdispatch.dylib               0x346e4d08 _dispatch_queue_drain + 268
12  libdispatch.dylib               0x346e4b6e _dispatch_queue_invoke$VARIANT$mp + 34
13  libdispatch.dylib               0x346e57e0 _dispatch_worker_thread2 + 204
14  libsystem_c.dylib               0x32f67df4 _pthread_wqthread + 288
15  libsystem_c.dylib               0x32f67cc8 start_wqthread + 0
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