我的代码中不断出现错误,但我无法在任何地方找到它,它是在我添加 Spritesheet 和我的 Screen 类时开始的,这是堆栈:
Thread [Thread-2] (Suspended (exception NullPointerException))
Screen.render(int[], int, int) line: 51
Game.render() line: 128
Game.run() line: 101
Thread.run() line: not available
`
第 51 行是这一行:
int colour = tileIndex * 4 + sheet.pixels[sheetPixel++];
这是 Screen 类:
package ca.vanzeben.game.gfx;
public class Screen {
public static final int MAP_WIDTH = 64;
public static final int MAP_WIDTH_MASK = MAP_WIDTH - 1 ;
public int[] tiles = new int[MAP_WIDTH*MAP_WIDTH];
public int[] colours = new int[MAP_WIDTH*MAP_WIDTH*4];
public int xOffset = 0;
public int yOffset = 0;
public int width;
public int height;
public SpriteSheet sheet;
public Screen(int width, int height, SpriteSheet sheet) {
this.width = width;
this.height = height;
this.sheet = sheet;
for (int i = 0; i<MAP_WIDTH*MAP_WIDTH; i++) {
colours [i*4+0] = 0xff00ff;
colours [i*4+1] = 0x00ffff;
colours [i*4+2] = 0xffff00;
colours [i*4+3] = 0xffffff;
}
}
public void render(int[] pixels, int offset, int row) {
for (int yTile = yOffset >>3;yTile <= (yOffset+height)>>3;yTile++) {
int yMin = yTile * 8 - yOffset;
int yMax = yMin + 8;
if (yMin < 0) yMin = 0;
if (yMax > height) yMax = height;
for (int xTile = xOffset >>3;xTile <= (xOffset+width)>>3;xTile++) {
int xMin = xTile * 8 - xOffset;
int xMax = xMin + 8;
if (xMin < 0) xMin = 0;
if (xMax > width) xMax = width;
int tileIndex = (xTile & (MAP_WIDTH_MASK))+ (yTile &(MAP_WIDTH_MASK))*MAP_WIDTH;
for (int y = yMin; y <yMax; y++) {
int sheetPixel = ((y + yOffset)& 7)* sheet.width + ((xMin + xOffset) & 7);
int tilePixel = offset + xMin + y*row;
for (int x = xMin; x<xMax; x++) {
int colour = tileIndex * 4 + sheet.pixels[sheetPixel++];
pixels [tilePixel++] = colours [colour];
}
}
}
}
}
}
这是游戏类:
package ca.vanzeben.game;
import java.awt.BorderLayout;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;
import java.awt.image.DataBufferInt;
import javax.swing.JFrame;
public class Game extends Canvas implements Runnable {
private static final long serialVersionUID = 1L;
public static final int WIDTH = 160;
public static final int HEIGHT = WIDTH /12*9;
public static final int SCALE =3;
public static final String NAME = "Wake Me Up";
private JFrame frame;
public boolean running = false;
public int tickCount = 0;
private BufferedImage image = new BufferedImage (WIDTH,HEIGHT,BufferedImage.TYPE_INT_RGB);
private int[] pixels =((DataBufferInt)image.getRaster().getDataBuffer()).getData();
private Screen screen;
public Game() {
setMinimumSize(new Dimension (WIDTH*SCALE,HEIGHT*SCALE));
setMaximumSize(new Dimension (WIDTH*SCALE,HEIGHT*SCALE));
setPreferredSize(new Dimension (WIDTH*SCALE,HEIGHT*SCALE));
frame = new JFrame(NAME);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(this,BorderLayout.CENTER);
frame.pack();
frame.setResizable(false);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public void init() {
screen = new Screen (WIDTH,HEIGHT, new SpriteSheet("/sprite_sheet.xcf"));
}
public synchronized void start() {
running = true;
new Thread(this).start();
}
public synchronized void stop() {
}
public void run() {
long lastTime = System.nanoTime();
double nsPerTick = 1000000000D/60D;
int frames = 0;
int ticks = 0;
long lastTimer = System.currentTimeMillis();
double delta = 0;
init();
while (running) {
long now = System.nanoTime();
delta += (now-lastTime) / nsPerTick;
lastTime = now;
boolean shouldRender = true;
while (delta >=1) {
ticks++;
tick();
delta -= 1;
shouldRender = true;
}
try {
Thread.sleep(2);
} catch (InterruptedException e) {
e.printStackTrace();
}
if (shouldRender) {
frames++;
render();
}
if (System.currentTimeMillis()-lastTimer>=1000) {
lastTimer += 1000;
System.out.println(ticks+ "," +frames);
frames = 0;
ticks = 0;
}
}
}
public void tick() {
tickCount++;
for (int i=0; i < pixels.length;i++) {
pixels[i] = i+tickCount;
}
}
public void render() {
BufferStrategy bs = getBufferStrategy();
if (bs == null) {
createBufferStrategy(3);
return;
}
screen.render(pixels, 0, WIDTH);
Graphics g = bs.getDrawGraphics();
g.setColor(Color.BLACK);
g.fillRect(0, 0, getWidth(), getHeight());
g.drawImage(image, 0, 0, getWidth(), getHeight(), null);
g.dispose();
bs.show();
}
public static void main(String[]args) {
new Game().start();
}
}
这是 SpriteSheet 类:
package ca.vanzeben.game.gfx;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.imageio.ImageIO;
public class SpriteSheet {
public String path;
public int width;
public int height;
public int [] pixels;
public SpriteSheet(String path) {
BufferedImage image = null;
try {
image = ImageIO.read(SpriteSheet.class.getResourceAsStream(path));
} catch (IOException e) {
e.printStackTrace();
}
if (image == null) {
return;
}
this.path = path;
this.width = image.getWidth();
this.height = image.getHeight();
pixels = image.getRGB(0, 0, width, height, null, 0, width);
for(int i = 0; i< pixels.length;i++) {
pixels[i] = (pixels[i] & 0xff)/64;
}
for(int i = 0; i<8;i++) {
System.out.println(pixels[i]);
}
}
}
通常我不寻求帮助,但我可以在任何地方找到错误。谢谢!