如何在不使用任何框架的情况下显示边界框。只是普通的cocos2d?
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Cocos2d 中很酷的特性,搜索 ccConfig.h,你会发现这部分:
/** @def CC_SPRITE_DEBUG_DRAW
If enabled, all subclasses of CCSprite will draw a bounding box.
Useful for debugging purposes only. It is recommended to leave it disabled.
If the CCSprite is being drawn by a CCSpriteBatchNode, the bounding box might be a bit different.
To enable set it to a value different than 0. Disabled by default:
0 -- disabled
1 -- draw bounding box
2 -- draw texture box
*/
#ifndef CC_SPRITE_DEBUG_DRAW
#define CC_SPRITE_DEBUG_DRAW 0
#endif
换行#define CC_SPRITE_DEBUG_DRAW
,0
到1
。而every CCSprite
,soCCLabelTTF
现在也有一个白色的细线边界框。
于 2013-09-08T10:41:37.243 回答