import pygame, sys
from pygame.locals import *
bifl = 'screeing.jpg'
milf = 'char_fowed_walk1.png'
pygame.init()
screen = pygame.display.set_mode((640, 360),0, 32)
background = pygame.image.load(bifl).convert()
mouse_c = pygame.image.load(milf).convert_alpha()
x, y = 0, 0
movex, movey = 0, 0
class move:
    def moveUp():
        movey =- 0.3
    def moveDown():
        movey =+ 0.3
    def moveLeft():
        movex =- 0.3
    def moveRight():
        movex =+ 0.3
    def stopUp():
        movey = 0
    def stopDown():
        movey = 0
    def stopLeft():
        movex = 0
    def stopRight():
        movex = 0
while True:
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()
        if event.type == KEYDOWN:
            if event.key == K_LEFT:
                move.moveLeft()
            elif event.key == K_RIGHT:
                move.moveRight()
            elif event.key == K_UP:
                move.moveUp()
            elif event.key == K_DOWN:
                move.moveDown()
        if event.type == KEYUP:
             if event.key == K_LEFT:
                 move.stopLeft()
             elif event.key == K_RIGHT:
                 move.stopRight()
             elif event.key == K_UP:
                 move.stopUp()
             elif event.key == K_DOWN:
                 move.stopDown()
    x += movex
    y += movey
    screen.blit(background, (0, 0))
    screen.blit(mouse_c, (x, y))
    pygame.display.update()
当我运行它时,一切都只在玩家不动的情况下起作用,我在没有类和函数的情况下测试它并且它工作,所以它绝对与我添加的类有关。pygame 安装正确,我使用的是 python 2.7,我在其他脚本中使用了 pygame,它工作正常。