I'm using SharpDX 2.5.0 and I have a game class, and I try to disable the fixed time step, however it doesn't seem to work, I still get 59-60 FPS. I'm only drawing a utah teapot, so I'm pretty sure it must work with a lot more (like 1000) FPS. Here is what I do:
protected override void LoadContent()
{
// ...
// Disabling fix time step.
this.IsFixedTimeStep = false;
// ...
base.LoadContent();
}
Do I forget something? Do I have to apply this change somehow? Or am I doing it in the wrong place (I also tried doing it elsewhere without any success)? Thanks for the answers:
Muad'Dib