我使用 Python 做了一个 packman 游戏,但我遇到了 2 个问题。首先我的分数没有更新,所以分数仍然是 1。过了一会儿,我的 packman 游戏崩溃了,它显示了 2 条错误消息,说属性错误:在 packman.handle_collide() 和 self.check_collide() 中。我不知道如何修复它。这是我的代码:
# Create a SNAPMAN
from livewires import games, color
import random
games.init(screen_width = 200, screen_height = 150, fps = 50)
explosion_files = ["explosion1.bmp",
"explosion2.bmp",
"explosion3.bmp",
"explosion4.bmp",
"explosion5.bmp",
"explosion6.bmp",
"explosion7.bmp",
"explosion8.bmp",
"explosion9.bmp"]
def display_score(score):
display_score = games.Text(value = score + 1, size = 25, color = color.black,
top = 5, right = games.screen.width - 10)
games.screen.add(display_score)
#increase the score
score = score + 1
class Packman(games.Sprite):
"""Create a Gumpy that is controlled by the mouse"""
image = games.load_image("packman.png")
def __init__(self, x = games.mouse.x, y = games.mouse.y):
"""Initialise packman"""
super(Packman,self).__init__(image = Packman.image,
x = games.mouse.x,
y = games.mouse.y)
oldx = games.mouse.x
oldy = games.mouse.y
def display_score(score):
display_score = games.Text(value = score + 1, size = 25, color = color.black,
top = 5, right = games.screen.width - 10)
games.screen.add(display_score)
#increase the score
score = score + 1
def update(self):
"""Move Packman's x and y coordinates"""
oldx = self.x
oldy = self.y
self.x = games.mouse.x
self.y = games.mouse.y
if(self.x < oldx):
self.angle = 180
if(self.x > oldx):
self.angle = 0
self.check_collide()
def check_collide(self):
"""Check if collides with ball"""
for packman in self.overlapping_sprites:
packman.handle_collide()
class Ball(games.Sprite):
""" Create the moving balls"""
def update(self):
"""Change the direction when the ball reached the edge"""
if self.right > games.screen.width or self.left < 0:
self.dx = -self.dx
if self.bottom > games.screen.height or self.top < 0:
self.dy = -self.dy
def handle_collide(self):
"""Something must happen when the ball collides"""
#Explosive sound
sound = games.load_sound("explosion.wav")
sound.play()
explosion = games.Animation(images = explosion_files, x = self.x, y = self.y,
n_repeats = 5, repeat_interval = 5,
is_collideable = False)
games.screen.add(explosion)
self.x = random.randrange(games.screen.width)
self.y = random.randrange(games.screen.height)
display_score(1)
def randomX():
"""Generate random x values"""
rx = random.randrange(games.screen.width)
return rx
def ramdomY():
"""Generate random y values"""
ry = random.randrange(games.screen.width)
return ry
def main():
#Set background
wall_image = games.load_image("wall.jpg", transparent = False)
games.screen.background = wall_image
games.mouse.is_visible = False
games.screen.event_grab = True
#Display score
display_score(0)
#Load and display the balls( red, green and blue)
ball_image = games.load_image("ball_red.png")
ball_red = Ball(image = ball_image,
x = random.randrange(games.screen.width),
y = random.randrange(games.screen.height),
dx = 1, dy = 1)
games.screen.add(ball_red)
ball_image = games.load_image("ball_green.png")
ball_green = Ball(image = ball_image,
x = random.randrange(games.screen.width),
y = random.randrange(games.screen.height),
dx = 1, dy = 1)
games.screen.add(ball_green)
ball_image = games.load_image("ball_blue.png")
ball_blue = Ball(image = ball_image,
x = random.randrange(games.screen.width),
y = random.randrange(games.screen.height),
dx = 1, dy = 1)
games.screen.add(ball_blue)
packman_1 = Packman()
games.screen.add(packman_1)
games.screen.mainloop()
main()