我正在编写一个塔防游戏,我需要将加载了缓冲图像的 JPanel 列表放置到 JFrame 上。我正在使用 for 循环将 JPanel 放置到 JFrame 上,但是,当我运行程序时,只显示列表中的最后一个 JPanel。我已经检查以确保图像没有被放置在另一个上,并且它们被放置在三个不同的位置。
这是创建 JFrame 的类的代码:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.util.List;
import java.util.ArrayList;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
public class GameScreen extends JPanel
implements MouseListener {
private ArrayList< JPanel > images;
private TDGame currentGame;
private JFrame frame;
private static final int width = 700;
private static final int length = 700;
public void mouseExited(MouseEvent e) {
this.repaint();
}
public void mouseEntered(MouseEvent e) {
this.repaint();
}
public void mouseReleased(MouseEvent e) {
this.repaint();
}
public void mousePressed(MouseEvent e) {
this.repaint();
}
public void mouseClicked(MouseEvent e) {
this.repaint();
}
public GameScreen() {
super();
images = new ArrayList<JPanel>();
currentGame = new TDGame();
frame = new JFrame("Tower Defense");
frame.setSize(width, length);
frame.setVisible(true);
frame.pack();
frame.getContentPane().add(this,BorderLayout.CENTER);
currentGame.EnemyForce.add(currentGame.EnemyForce.size(),
new BasicEnemy(0, 0, LoadImage()));
currentGame.EnemyForce.add(currentGame.EnemyForce.size(),
new BasicEnemy(250, 250, LoadImage2()));
currentGame.EnemyForce.add(currentGame.EnemyForce.size(),
new BasicEnemy(0, 0, LoadImage1()));
this.repaint();
}
public BufferedImage LoadImage() {
BufferedImage img = null;
try {
img = ImageIO.read(new File("Saturn-Intruder.png"));
} catch (IOException e) {
}
return img;
}
public BufferedImage LoadImage1() {
BufferedImage img = null;
try {
img = ImageIO.read(new File("Level1-TD.jpeg"));
} catch (IOException e) {
}
return img;
}
public BufferedImage LoadImage2() {
BufferedImage img = null;
try {
img = ImageIO.read(new File("BlackBird-Intruder.jpeg"));
} catch (IOException e) {
}
return img;
}
@Override
protected void paintComponent(Graphics g) {
for(int i = 0; i < currentGame.Defense.size(); i++) {
frame.add(currentGame.Defense.get(i));
}
for(int i = 0; i < currentGame.EnemyForce.size(); i++) {
frame.add( currentGame.EnemyForce.get(i));
}
for(int i = 0; i < currentGame.ShotsFired.size(); i++) {
frame.add(currentGame.ShotsFired.get(i));
}
}
}
这是我将 JPanel 放置到 JFrame 上的代码:
import java.awt.*;
import javax.swing.*;
import java.awt.image.BufferedImage;
public class BasicEnemy extends Entity {
JPanel ePanel;
Graphics g;
public BasicEnemy(double x, double y, BufferedImage image) {
super(x, y, image);
ePanel = new JPanel();
ePanel.setVisible(true);
}
protected void paintComponent(Graphics g) {
g.drawImage(getImage(), (int)(getXCoord()),
(int)(getYCoord()), null);
}
}
我该如何解决这个问题,以便放置所有图像,而不仅仅是一个?