Well, hi there.
I'm new to c++ and I'm having some issues that I'm not sure what is causing them. This is my main:
#include "GameWindow.h"
int main(void)
{
GameWindow * game_window = new GameWindow(true);
/* loop the game */
while (game_window->GetRunning())
{
// update
game_window->Update();
// draw
game_window->Draw();
}
delete game_window;
return 0;
}
and this is my header:
class GameWindow
{
private:
bool _running;
//GLFWwindow* _window;
public:
void SetRunning(bool new_val);
bool GetRunning();
GameWindow(bool running);
void Draw();
void Update();
}
and my c++ file:
#include "GameWindow.h"
void GameWindow::SetRunning(bool new_val)
{
_running = new_val;
}
bool GameWindow::GetRunning()
{
return _running;
}
GameWindow::GameWindow(bool running) :
_running(running)
{
}
void GameWindow::Draw()
{
}
void GameWindow::Update()
{
}
While going through all of this I find it tough to find why Visual Studio refuse to compile this code. It's raising errors about how 'SetRunning' is overloading a function which differs only in return values, and that the return type of main should be Int and not GameWindow, and with all of this I just went completely lost. Tried to put 'SetRunning' as a comment to simplify the issue but instead it raised the same on 'GetRunning' instead. I'm guessing it's a really stupid mistake that is easy to fix, but still, can't find it.
Thank you for your time, and I'll appreciate any kind of help.