我是在论坛发帖的新手,因为我通常可以通过搜索来帮助自己,但我真的被困在这里......
我已经编写了一个 ASP.NET C# WebApp,它还需要将客户端串行 com 接口合并到一个基本上进行实时扫描的设备中,并通过串行 (USB) 接口将扫描的图像流式传输(这些图像需要不断刷新,大约每 100 毫秒,因此基本上创建了“动画”效果)
为了让它在客户端运行,我编写了一个小的 Silverlight 应用程序。在浏览器中运行,使用以下代码,使用 Backgroundworker 尝试将串行通信与 UI 分开,并从收到的字节数组中刷新 Silverlight 图像控件。
我有非常相似的代码在 WinForms 中 100% 工作,我在 Silverlight 中唯一的问题是,我的图像控件中没有显示任何图像。
下面是相关的 WinForms 代码和相应的 Silverlight 代码。
我目前的怀疑是图像永远不会被渲染,因为 Silverlight 只允许 PixelFormat 为 32bppArgb,我需要使用 PixelFormat.Format8bppIndexed,按照下面的 WinForms CreateBitmap() 方法。
如果这确实是问题,我找不到任何方法在 Silverlight 中创建这种格式的位图。
/////////////// WINFORMS CODE (Timer1 Interval = 100ms) //////////////////
private void timer1_Tick(object sender, EventArgs e)
{
BackgroundWorker bw = new BackgroundWorker();
bw.WorkerReportsProgress = true;
bw.DoWork += new DoWorkEventHandler(
delegate(object o, DoWorkEventArgs args)
{
BackgroundWorker b = o as BackgroundWorker;
int BytesToRead = COMport.Read(ReceiveBuffer);
for (int i = 0; i < BytesToRead; i++)
{
//Code that copies ReceiveBuffer to byte[] LiveImgArr
Bitmap liveBMP = CreateBitmap(LiveImgArr, imgWidth, imgHeight);
bw.ReportProgress(i, liveBMP);
}
});
bw.ProgressChanged += new ProgressChangedEventHandler(
delegate(object o, ProgressChangedEventArgs args)
{
pictureBox1.Image = (Bitmap)args.UserState;
});
bw.RunWorkerAsync();
}
private Bitmap CreateBitmap(byte[] buffer, int width, int height)
{
Bitmap bmp = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format8bppIndexed);
BitmapData bmpData = bmp.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadWrite, PixelFormat.Format8bppIndexed);
System.Runtime.InteropServices.Marshal.Copy(buffer, 0, bmpData.Scan0, width * height);
bmp.UnlockBits(bmpData);
ColorPalette pal = bmp.Palette;
for (int i = 0; i < 256; i++)
{
pal.Entries[i] = Color.FromArgb(i, i, i);
}
bmp.Palette = pal;
return bmp;
}
//////////////////////////////////////// END /////////////////////////////////////////
//////////////////////////////// SilverLight Code ///////////////////////////////////
public void StartTimer()//object o, RoutedEventArgs sender)
{
System.Windows.Threading.DispatcherTimer CommsTimer = new System.Windows.Threading.DispatcherTimer();
CommsTimer.Interval = new TimeSpan(0, 0, 0, 0, 100); // 100 Milliseconds
CommsTimer.Tick += new EventHandler(CommsTimer_Tick);
CommsTimer.Start();
}
public void CommsTimer_Tick(object o, EventArgs sender)
{
BackgroundWorker bw = new BackgroundWorker();
bw.WorkerReportsProgress = true;
bw.DoWork += new DoWorkEventHandler(
delegate(object b, DoWorkEventArgs args)
{
BackgroundWorker obw = b as BackgroundWorker;
int BytesToRead = COMport.Read(ReceiveBuffer);
for (int i = 0; i < BytesToRead; i++)
{
//Code that copies ReceiveBuffer to byte[] LiveImgArr
bw.ReportProgress(i, LiveImgArr);
}
}
});
bw.ProgressChanged += new ProgressChangedEventHandler(
delegate(object j, ProgressChangedEventArgs args)
{
byte[] imgByte = (byte[])args.UserState;
using (MemoryStream ms = new MemoryStream(imgByte, 0, imgByte.Length))
{
BitmapImage bmp = new BitmapImage();
bmp.SetSource(ms);
this.image1.Source = bmp;
}
});
//////////////////////////////////////// END //////////////////////////////////////////
///////////////////////////////// NEW CODE AS PER CLEMENTS/////////////////////////////
bw.ProgressChanged += new ProgressChangedEventHandler(
delegate(object j, ProgressChangedEventArgs args)
{
byte[] imgByte = (byte[])args.UserState;
WriteableBitmap wbmp = new WriteableBitmap(208, 208);
int[] wbmpArray = wbmp.Pixels;
for (int pixelIndex = 0; pixelIndex < imgByte.Length; pixelIndex++)
{
byte alpha = 128;
byte red = 255;
byte green = 255;
byte blue = 255;
double scaleAlpha = alpha / 255.0;
// we are not using scaleAlpha here
//wbmp.Pixels[pixelIndex] =
// (alpha << 24)
// | (red << 16)
// | (green << 8)
// | blue;
// notice the alpha value is NOT scaled
// it’s also very important to scale BEFORE
// shifting the values
wbmp.Pixels[pixelIndex] =
(alpha << 24)
| ((byte)(red * scaleAlpha) << 16)
| ((byte)(green * scaleAlpha) << 8)
| (byte)(blue * scaleAlpha);
}
wbmp.Invalidate();
this.image1.Source = wbmp;
//ImageBrush imgBrush = new ImageBrush();
//imgBrush.ImageSource = wbmp;
//imgRect.Fill = imgBrush;
});