I'm having trouble going from the explanation of gluPerspective found here: http://unspecified.wordpress.com/2012/06/21/calculating-the-gluperspective-matrix-and-other-opengl-matrix-maths/ to the actual input parameters needed for the function.
I have a cube that I'm displaying stuff in. The coordinates of the cube range from -10 to 10 in every direction.
Can someone give me an example of the gluPerspective() call needed to display that region? I've tried gluPerspective(26,w/h,10,30) thinking that the angle of 26 degrees is in the angle from the focal point (10 units from the box) to the middle of the box's top side, which means I have 10 units to the close edge and 30 to the far. However when I change from glOrtho(-10.0f, 10.0f, -10.0f, 10.0f, -10.0f, 10.0f); to gluPerspective(...) nothing is displayed on the screen.