我试图通过在单独的头文件/源文件中分组函数来组织我的代码。我已经在我的主 .cpp 中#included 头文件,但编译器看不到 convertTypes.cpp 中的函数。是什么赋予了?以及如何在全局范围内使用我的'key' typedef(在单独的函数源中也是如此)?代码很多,不好意思。
/*
* NoteMaker.cpp
*
* Created on: Sep 4, 2013
* Author: edwinrietmeijer
*/
typedef struct {
int keyNum;
int keyType;
} key;
#include <iostream>
#include <string>
#include <iomanip>
#include "convertTypes.h"
using namespace std;
const int KEYSET[ ] = { 0, 2, 4, 5, 7, 8, 9 };
int* generateNotes( int, key );
void echoNoteList( const int* , const int, const key );
string getKeyStringFromUser();
int main() {
key keyStruct;
int octave;
int nrOfNotes;
string firstNoteName;
// Get inputs
cout << "What key would you like to generate notes in? ( f, cis, es, etc.)" << endl;
firstNoteName = getKeyStringFromUser();
cout << "In what octave would you like to generate notes? (-1 / 9)" << endl;
cin >> octave;
octave += 1;
cout << "How many notes do you wish to generate?" << endl;
cin >> nrOfNotes;
// create a key data struct from input string
keyStruct = convertKeyStringToKeyStruct( firstNoteName );
// add the starting octave nr to the keyStruct
keyStruct.keyNum += octave * 12;
// generate note list
int* noteList = new int[ nrOfNotes ];
noteList = generateNotes( nrOfNotes, keyStruct );
// echo note list to terminal
echoNoteList( noteList , nrOfNotes, keyStruct);
cin.get();
}
int* generateNotes( int notes, key keyStruct) {
int* newList = new int [notes];
int currNote = keyStruct.keyNum + keyStruct.keyType;
int currDist = 0;
newList[0] = currNote;
for (int i=1; i < notes; i ++) {
currDist = i % 7;
if ( currDist == 0 || currDist == 3 ) // half step or whole step?
{ currNote = currNote + 1; }
else
{ currNote = currNote + 2; }
newList[ i ] = currNote;
}
cout << "Generated list." << endl;
return newList;
}
void echoNoteList( const int* noteList, const int nrOfNotes, const key thisKeyStruct )
{
int currNote;
for (int i = 0; i < nrOfNotes ; i ++) {
currNote = noteList[ i ] % 12;
if ( currNote < 0 )
currNote += 12;
cout << left;
cout << setw(5) << noteList[ i ] << setw( 5 ) << convertToNoteName( currNote, thisKeyStruct.keyType ) << endl;
}
}
string getKeyStringFromUser() {
bool correctInput = false;
string getKeyName;
int keyNum;
while ( ! correctInput ) {
cin >> getKeyName;
cout << endl;
keyNum = getKeyName[ 0 ];
if ( keyNum > 96 && keyNum < 104 ) {
correctInput = true;
}
else
{
cout << "Wrong input. Try again." << endl;
}
}
return getKeyName;
}
转换类型.h
#ifdef CONVERTTYPES_H
#define CONVERTTYPES_H
std::string convertToNoteName( int, int );
key convertKeyStringToKeyStruct( std::string );
#endif
转换类型.cpp
/*
* convertTypes.cpp
*
* Created on: Sep 5, 2013
* Author: edwinrietmeijer
*/
#include <string>
#include "convertTypes.h"
using namespace std;
typedef struct {
int keyNum;
int keyType;
} key;
key convertKeyStringToKeyStruct( string firstNote ) {
int stringSize;
int keyType = 0;
char keyChar;
key thisKey;
keyChar = firstNote[ 0 ];
// get key type (flat, sharp, normal)
stringSize = firstNote.size( );
if (stringSize > 1 ) {
switch( firstNote[ 1 ] ) {
case 'e':
keyType = -1; break;
case 's':
keyType = -1; break;
case 'i':
keyType = 1; break;
default:
keyType = 0; break;
}
}
// convert key char to ascii code
int ASkey = keyChar;
thisKey.keyNum = KEYSET[ ASkey - 99 ];
thisKey.keyType = keyType;
return thisKey;
}
string convertToNoteName( int thisNote, int thisKeyType = 0) {
string noteName;
char addKeyType;
switch( thisKeyType ) {
case -1:
addKeyType = 'b'; break;
case 0:
addKeyType =' '; break;
case 1:
addKeyType = '#'; break;
}
switch( thisNote ) {
case 0:
noteName = "C"; break;
case 1:
if( thisKeyType == 1)
noteName = string ("C") + addKeyType;
else
noteName = string("D") + addKeyType; break;
case 2:
noteName = "D"; break;
case 3:
if( thisKeyType == 1)
noteName = string ("D") + addKeyType;
else
noteName = string("E") + addKeyType; break;
case 4:
noteName = "E"; break;
case 5:
noteName = "F"; break;
case 6:
if( thisKeyType == 1)
noteName = string ("F") + addKeyType;
else
noteName = string("G") + addKeyType; break;
case 7:
noteName = "G"; break;
case 8:
if( thisKeyType == 1)
noteName = string ("G") + addKeyType;
else
noteName = string("A") + addKeyType; break;
case 9:
noteName = "A"; break;
case 10:
if( thisKeyType == 1)
noteName = string ("A") + addKeyType;
else
noteName = string("B") + addKeyType; break;
case 11:
noteName = "B"; break;
default:
noteName = "!"; break;
}
return noteName;
}