我正在尝试使用套接字和 NetworkStream 创建一个异步 TPL 文件服务器。在测试它时,我的浏览器小 HTML 文件(1.9 KB)发送得很好,有时甚至发送它链接的 Javascript 或 CSS 文件,但它不会从 HTML 页面下载更多内容,包括 Flash、图像等。我没有收到任何错误,包括没有连接错误。我可以下载 96K 的图像,但这已经是极限了。我设置Connection: Keep-Alive
了所有响应标头。
有谁知道为什么我的输出流似乎停滞不前?
async Task<> WriteToStream(NetworkStream _networkStream, string filePath, int startingPoint = 0)
{
using (FileStream sourceStream = new FileStream(filePath,
FileMode.Open, FileAccess.Read, FileShare.Read,
bufferSize: 4096, useAsync: true))
{
byte[] buffer = new byte[4096];
int numRead;
while ((numRead = await sourceStream.ReadAsync(buffer, 0, buffer.Length)) != 0)
{
_networkStream.Write(buffer, 0, numRead);
}
}
}
我也尝试替换这个:
_networkStream.Write(buffer, 0, numRead);
有了这个:
await _networkStream.WriteAsync(buffer, 0, numRead);
我仍然有同样的问题。
我使用套接字是因为我不能使用 HttpListener 或 TcpListener 类,因为我需要访问传入的 UDP 和 TCP 请求。
我可以WriteToStream()
用这个简化的方法调用:
private async void SendFileExample()
{
//This method is only for demonstration, so parameters are hardcoded.
// Get info and assemble header
string file = @"C:\www\webpage.html";
byte[] data = null;
string responseCode = "200 OK";
string contentType = "text/html";
long dataLength = 1901;
string serverName = "my Stack Overflow server is overflowing with...";
string header = string.Format("HTTP/1.1 {0}\r\n"
+ "Server: {1}\r\n"
+ "Content-Length: {2}\r\n"
+ "Content-Type: {3}\r\n"
+ "Connection: Keep-Alive\r\n"
+ "\r\n",
responseCode, serverName, dataLength, contentType);
var headerBytes = Encoding.ASCII.GetBytes(header);
//send header
await _networkStream.WriteAsync(headerBytes, 0, headerBytes.Length);
//send payload
await WriteToStream(_networkStream, file, 0);
//flush networkstream
await _networkStream.FlushAsync();
}
编辑:
这里什么叫做监听循环:
_listenTask = Task.Factory.StartNew(() => ListenLoop());
这是假脱机请求的循环,每次都产生一个客户端:
private async void ListenLoop()
{
for (; ; )
{
// Wait for connection
var socket = await _tcpListener.AcceptSocketAsync();
if (socket == null)
break;
// Got new connection, create a client handler for it
var client = new Client(socket,dbInfo,frmClient);
// Create a task to handle new connection
Task.Factory.StartNew(client.Do);
}
}
连接由这种方法处理:
public async void Do()
{
byte[] buffer = new byte[4096];
for (; ; )
{
// Read a chunk of data
int bytesRead = await _networkStream.ReadAsync(buffer, 0, buffer.Length);
// If Read returns with no data then the connection is closed.
if (bytesRead == 0)
return;
// Write to buffer and process request
_memoryStream.Seek(0, SeekOrigin.End);
_memoryStream.Write(buffer, 0, bytesRead);
bool done = ProcessHeader();
if (done)
break;
}
}
ProcessHeader()
大多只是获取 MIME 类型之类的元数据,然后将流传递给WriteToStream()
本文顶部的方法。