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你能把这个 cocos2d 代码转换成 cocos2dx 吗?

shiprightnode = [[Shipright alloc] initWithBody:shipright game:game_];
[game_ addBodyNode:shiprightnode z:1];
[shiprightnode release];
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2 回答 2

1
shiprightnode = new Shipright();
shiprightnode->init(p_game_);
game_->addBodyNode(shiprightnode);
shiprightnode->release();
于 2013-09-05T08:13:11.150 回答
0

auto shiprightnode = Shipright::createWithGame(game_);

game_->addBodyNode(shiprightnode,1);

//不需要释放shiprightnode,因为它会创建自动释放对象。

于 2016-06-08T10:13:37.340 回答