你能把这个 cocos2d 代码转换成 cocos2dx 吗?
shiprightnode = [[Shipright alloc] initWithBody:shipright game:game_];
[game_ addBodyNode:shiprightnode z:1];
[shiprightnode release];
你能把这个 cocos2d 代码转换成 cocos2dx 吗?
shiprightnode = [[Shipright alloc] initWithBody:shipright game:game_];
[game_ addBodyNode:shiprightnode z:1];
[shiprightnode release];
shiprightnode = new Shipright();
shiprightnode->init(p_game_);
game_->addBodyNode(shiprightnode);
shiprightnode->release();
auto shiprightnode = Shipright::createWithGame(game_);
game_->addBodyNode(shiprightnode,1);
//不需要释放shiprightnode,因为它会创建自动释放对象。