实际上我是 html5 的新手,想用画布做一些事情,我创建的函数是从点开始绘制短射线长度并以点结束,问题是当我复制该函数以同时运行两次时不能正常工作,我的代码哪里有问题?首先我创建画布
<canvas id="mycanvas" width="1120" height="700" style="margin:auto;border:1px solid #000000;position:relative;z-index: 10;">
</canvas>
然后我创建两次调用一个函数
var path1Number=0;
window.addEventListener('load', function () {
var x = 185, y = 185;
direction1(x,y , path1Number);
direction1(x+91,y+91 , path1Number);
}, false);
然后我创建一个从点到点绘制路径的函数
function direction1(x,y , path1Number){
//draw canvas line
var canvas1 = document.getElementById('mycanvas');
var context = canvas1.getContext('2d');
var x2 = x;
var y2 = y;
var ini_x = x;
var ini_y = y;
var done = false;
var interval = setInterval(function() {
context.clearRect(0, 0, canvas1.width, canvas1.height);
context.beginPath();
context.moveTo(x, y);
if(x2<x+20 && !done){
context.lineTo(x2, y2);
context.closePath();
context.strokeStyle = 'red';
context.stroke();
x2+=1;
y2+=1;
}else{
done = true;
x+=1;
y+=1;
if(x2 >= ini_x + 91){
if(x2 == x){
clearInterval(interval);
context.closePath();
context.clearRect(0, 0, canvas1.width, canvas1.height);
path1Number+=1;
path1(x,y,path1Number);
}
}else{
x2+=1;
y2+=1;
}
context.lineTo(x2, y2);
context.closePath();
context.strokeStyle = 'red';
context.stroke();
}
},10);
}
当我两次调用此函数时出现问题,它无法正常工作,那是什么原因?谢谢 。