考虑到async/await
由async/await
.
举个例子,一个简单的方法 asCalleeAsync()
被转换成一个怪物,比如:
[CompilerGenerated]
private sealed class <CalleeAsync>d__2
{
private int <>1__state;
private bool $__disposing;
public System.Runtime.CompilerServices.AsyncTaskMethodBuilder<int> $builder;
public Action <>t__MoveNextDelegate;
public Program <>4__this;
private TaskAwaiter<int> <a1>t__$await4;
public void MoveNext()
{
int result2;
System.Runtime.CompilerServices.AsyncTaskMethodBuilder<int> asyncTaskMethodBuilder;
try
{
int num = this.<>1__state;
if (num != 1)
{
if (this.<>1__state == -1)
{
return;
}
this.<a1>t__$await4 = this.<>4__this.SomeOperationAsync().GetAwaiter<int>();
if (!this.<a1>t__$await4.IsCompleted)
{
this.<>1__state = 1;
this.<a1>t__$await4.OnCompleted(this.<>t__MoveNextDelegate);
return;
}
}
else
{
this.<>1__state = 0;
}
int result = this.<a1>t__$await4.GetResult();
this.<a1>t__$await4 = default(TaskAwaiter<int>);
result2 = result;
}
catch (Exception exception)
{
this.<>1__state = -1;
asyncTaskMethodBuilder = this.$builder;
asyncTaskMethodBuilder.SetException(exception);
return;
}
this.<>1__state = -1;
asyncTaskMethodBuilder = this.$builder;
asyncTaskMethodBuilder.SetResult(result2);
}
[DebuggerHidden]
public void Dispose()
{
this.$__disposing = true;
this.MoveNext();
this.<>1__state = -1;
}
[DebuggerHidden]
public <CalleeAsync>d__2(int <>1__state)
{
this.<>1__state = <>1__state;
}
}
(请注意,在这台机器上我仍然有带有异步 CTP 的 Visual Studio 2010,使用 .NET 4.5 生成的代码可能会有所不同)。
你认为这样的事情是可内联的吗?