我正在尝试为我定义的类“FeralScene”创建指针对象
但我不断收到此错误“语法错误:缺少';' 前 '*'”
我不知道我的代码有什么问题... smone 可以帮助我吗?
/***********************************************************************
2D Engine Header File
File Name:  FeralFramework
File Desc:  Header to the Main Framework file
************************************************************************/
#ifndef FERALFRAMEWORK_H
#define FERALFRAMEWORK_H
#pragma once
#include<Windows.h>
#include<d3d9.h>
#include<d3dx9.h>
#include<string>
#include <dinput.h>
#include"FeralScene.h"
#include"GraphicDevice.h"
#include "Stdinc.h"
LRESULT CALLBACK WndProc(HWND,UINT,WPARAM,LPARAM);
class FeralFramework
{
public:
    LPDIRECTINPUT8 inputDevice;
    LPDIRECT3DDEVICE9 Device;
    HWND WindowHandler;
    HINSTANCE Instance;
    FeralScene *CurrentScene,*PrevScene; // error occurs here
    GraphicDevice graphicDevice;
    static HWND StaticWindowHandle;
    static IDirect3DDevice9 *GraphDevice;
    int ScreenHeight;
    int ScreenWidth;
    bool IsFullScreen;
    bool WindowCreation();
    bool InitDirectx();
    void MessageLoop();
    void SetLighting();
    void UpdateDrawLoopCallFunction();
    void InitFrameWork();
    void Render();
    void initializeDirectInput();
    //void Camera(int mx, int my);
    void SceneSwitcher(FeralScene *SCENETOSWITCHTO);  
    // the FeralScene identifier error occurs here
    FeralFramework();
    FeralFramework(HINSTANCE Instance,int ScreenHeight,int ScreenWidth ,bool IsFullScreen,FeralScene *SentSceneObject );  
    // the FeralScene identifier error occurs here
    FeralFramework(HINSTANCE Instance,FeralScene *SentSceneObject);  
    // the FeralScene identifier error occurs here
};
inline LRESULT CALLBACK WndProc(HWND WindowHandler,UINT Msg,WPARAM wparam,LPARAM lparam)
{
    switch(Msg)
    {
    case WM_DESTROY:
        PostQuitMessage(0);
        return true;
    default:
        return DefWindowProc(WindowHandler,Msg,wparam,lparam);
    }
}
#endif
这是我尝试编译时弹出的错误列表
1>c:\users\sys\documents\visual studio 2010\projects\feralengine\feralengine\feralframework.h(33): error C2143: syntax error : missing ';' before '*'
1>c:\users\sys\documents\visual studio 2010\projects\feralengine\feralengine\feralframework.h(33): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\sys\documents\visual studio 2010\projects\feralengine\feralengine\feralframework.h(33): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\sys\documents\visual studio 2010\projects\feralengine\feralengine\feralframework.h(33): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>c:\users\sys\documents\visual studio 2010\projects\feralengine\feralengine\feralframework.h(55): error C2061: syntax error : identifier 'FeralScene'
1>c:\users\sys\documents\visual studio 2010\projects\feralengine\feralengine\feralframework.h(58): error C2061: syntax error : identifier 'FeralScene'
1>c:\users\sys\documents\visual studio 2010\projects\feralengine\feralengine\feralframework.h(59): error C2061: syntax error : identifier 'FeralScene'
我错过了什么?任何帮助将不胜感激 :(
这是 FeralScene 的代码
/***********************************************************************
2D Engine Header File
File Name:  FeralScene
File Desc:  Header to the FeralScene file
************************************************************************/
#pragma once
#include<d3dx9.h>
#pragma once
#include<Windows.h>
#include<d3d9.h>
#include<d3dx9.h>
#include"GraphicDevice.h"
#include "FeralFramework.h"
//#include "Vector.h"
class FeralScene
{
public:
    HWND WindowHandler;
    IDirect3DDevice9 *Device;
    int BackBufferHeight;
    int BackBufferWidth;
    bool IsFullScreen,HasLoadedResources,HasUnloadedResources;
    virtual void Initialize(FeralScene *SentSceneObject) =0;
    virtual void Load(GraphicDevice graphicDevice) =0;
    virtual void Update(GraphicDevice graphicDevice) =0;
    virtual void Draw(GraphicDevice graphicDevice) =0;
    virtual void Unload() =0;
    virtual void Lighting()=0;
    virtual void LoadAnim()=0;
    virtual void UnloadAnim()=0;
};