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我正在为我的 3D 游戏编写一个 Camera 类。我实现了一种在达到 360 度后将 y 旋转重置为 0 的方法,但由于某种原因,在我旋转 3 或 4 次后,我的角色就​​停止了转动......我不知道为什么!这是我认为问题所在的源代码:

        mouseX = Mouse.getX();
        mouseY = Mouse.getY();

        float finalMouseX = (mouseX - previousMouseX);
        float finalMouseY = (mouseY - previousMouseY);

        if (rotation.y + finalMouseX >= 360) {

            rotation.y = rotation.y + finalMouseX - 360;

        } else if (rotation.y + finalMouseX < 0) {

            rotation.y = 360 - rotation.y + finalMouseX;

        } else {

            rotation.y += finalMouseX;

        } 

        if (rotation.x - finalMouseY >= -89 && rotation.x - finalMouseY <= 89) {

            rotation.x += -finalMouseY;

        } else if (rotation.x - finalMouseY < -89) {

            rotation.x = -89;

        } else if (rotation.x - finalMouseY > 89) {

            rotation.x = 89;

        }
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