我尝试并排绘制一些矩形,但矩形之间可能存在一个像素。在我设置矩形的 SnapsToDevicePixels = true 或 UseLayoutRounding = true 之后会更好,但是在我调整窗口大小之后,仍然会出现间隙。
这是有关绘制矩形的代码。
    protected override void OnRenderSizeChanged(SizeChangedInfo sizeInfo)
    {
        base.OnRenderSizeChanged(sizeInfo);
        DrawRectangle();
    }
    private void DrawRectangle()
    {
        var width = this.grid1.ActualWidth;
        var height = this.grid1.ActualHeight;
        var step = width / 15;
        this.grid1.Children.Clear();
        for (int i = 0; i < 15; i++)
        {
            Rectangle rectangle = new Rectangle();
            rectangle.Width = step;
            rectangle.Height = height;
            rectangle.HorizontalAlignment = System.Windows.HorizontalAlignment.Left;
            rectangle.Margin = new Thickness(i * step, 0, 0, 0);
            rectangle.Fill = new SolidColorBrush(Colors.Blue);
            rectangle.SnapsToDevicePixels = true;
            //rectangle.UseLayoutRounding = true;
            this.grid1.Children.Add(rectangle);
        }
    }