3

我有一个简单的程序,它创建一个子视图并在屏幕上对其进行动画处理。

作为该程序的一部分,我想在点击子视图时添加功能。我正在使用以下方法创建子视图,添加 UITapGestureRecognizer 然后为子视图设置动画:

int randomName = arc4random() % ([pieceNames count] - 1);
int animationDuration = arc4random() %  5 + 5 ;
NSString *randomPiece = [pieceNames objectAtIndex:randomName];

float yStart = arc4random() % 650;
float yEnd = arc4random() % 650;

UIView *piece = [[PieceView alloc]initWithFrame:CGRectMake(100.0, yStart, 75.0, 75.0)];
[piece setValue:randomPiece forKey:@"name"];

UITapGestureRecognizer *recognizer = [[UITapGestureRecognizer alloc]initWithTarget:self
                                                                            action:@selector(handleTouch:)];
[piece addGestureRecognizer:recognizer];

[[self view] addSubview:piece];

[UIView animateWithDuration:animationDuration
                      delay:0.0
                    options:UIViewAnimationOptionAllowUserInteraction
                 animations:^(void){
                     piece.center = CGPointMake(950.0, yEnd);
                 } completion:^(BOOL done){
                     [piece removeFromSuperview];
                 }];

这是处理水龙头的代码:

PieceView *pv = (PieceView *) recognizer.view;
NSLog(@"%@ was tapped", pv.name);

发生的情况是当触摸 PieceView 时程序没有响应。但是,如果我删除动画块,则程序会响应点击。

为什么UITapGestureRecognizer在动画时无法响应PieceView?

4

2 回答 2

9

我在同样的问题上苦苦挣扎,归结为:动画视图只两个地方:起始位置和结束位置。Core Animation 只是在一段时间内在起点和终点之间的插值位置渲染视图层。

这几乎就像当你仰望星空并意识到你所看到的实际上并不是现在正在发生的事情。:)

幸运的是,解决方案非常简单。您可以在超级视图上放置一个点击识别器,然后检查您的动画视图presentationLayer(在任何时间都会为您提供准确的帧)以确定您的点击是否是命中。

我已经建立了一个简单UIViewController的演示问题和解决方案:

#import <UIKit/UIKit.h>

@interface MSMViewController : UIViewController

@end

和实施:

#import "MSMViewController.h"

@interface MSMViewController ()
@property (nonatomic, strong) UIView *animatedView;
@end

@implementation MSMViewController

- (void)viewDidLoad {
    [super viewDidLoad];

    CGRect startFrame = CGRectMake(125, 0, 70, 70);
    CGRect endFrame = CGRectMake(125, 400, 70, 70);

    // draw a box to show where the animated view begins
    UIView *startOutlineView = [[UIView alloc] initWithFrame:startFrame];
    startOutlineView.layer.borderColor = [UIColor blueColor].CGColor;
    startOutlineView.layer.borderWidth = 1;
    [self.view addSubview:startOutlineView];

    // draw a box to show where the animated view ends
    UIView *endOutlineView = [[UIView alloc] initWithFrame:endFrame];
    endOutlineView.layer.borderColor = [UIColor blueColor].CGColor;
    endOutlineView.layer.borderWidth = 1;
    [self.view addSubview:endOutlineView];

    self.animatedView = [[UIView alloc] initWithFrame:startFrame];
    self.animatedView.backgroundColor = [UIColor yellowColor];
    [self.view addSubview:self.animatedView];

    [UIView animateWithDuration:10 delay:2 options:UIViewAnimationOptionAllowUserInteraction animations:^{

        self.animatedView.frame = endFrame;

    } completion:nil];

    // this gesture recognizer will only work in the space where endOutlintView is
    UITapGestureRecognizer *boxTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(boxTap:)];
    [self.animatedView addGestureRecognizer:boxTap];

    // this one will work
    UITapGestureRecognizer *superviewTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(superviewTap:)];
    [self.view addGestureRecognizer:superviewTap];

}

- (void)boxTap:(UITapGestureRecognizer *)tap {
    NSLog(@"tap. view is at %@", NSStringFromCGPoint(self.animatedView.frame.origin));
}

- (void)superviewTap:(UITapGestureRecognizer *)tap {
    CGRect boxFrame = [self.animatedView.layer.presentationLayer frame];
    if (CGRectContainsPoint(boxFrame, [tap locationInView:self.view])) {
        NSLog(@"we tapped the box!");
    }
}

@end
于 2014-03-17T16:23:08.177 回答
-1

解决方案要简单得多,您只需要设置动画的选项UIViewAnimationOptions.allowUserInteraction

UIView.animate(withDuration: duration, delay: 0.1, options: [.allowUserInteraction], animations: {
   ...
}, completion: { (completed) in
   ...
}
于 2018-09-13T13:21:53.813 回答