所以,我得到了这个被称为 A 类的 .as 文件。
类 A 里面还有其他 2 个类,B 类和 C 类,包内唯一的类是 A 类。它会抛出该错误。
我下载了这个作为示例,它应该可以工作,但是 Flash Builder 4.6 不喜欢它。
as文件的结构是这样的:
导入变量 class B class C package public class A /package
顺便说一句,我使用的是 Flash Builder 而不是 Flash CC。
更新,发布代码:
import com.adobe.serialization.json.JSON;
import com.shephertz.appwarp.WarpClient;
import com.shephertz.appwarp.listener.ConnectionRequestListener;
import com.shephertz.appwarp.listener.NotificationListener;
import com.shephertz.appwarp.listener.RoomRequestListener;
import com.shephertz.appwarp.listener.ZoneRequestListener;
import com.shephertz.appwarp.messages.Chat;
import com.shephertz.appwarp.messages.LiveResult;
import com.shephertz.appwarp.messages.LiveRoom;
import com.shephertz.appwarp.messages.LiveUser;
import com.shephertz.appwarp.messages.Lobby;
import com.shephertz.appwarp.messages.MatchedRooms;
import com.shephertz.appwarp.messages.Move;
import com.shephertz.appwarp.messages.Room;
import com.shephertz.appwarp.types.ResultCode;
import flash.utils.ByteArray;
var APIKEY:String = "key";
var SECRETEKEY:String = "secretkey";
var Connected:Boolean = false;
var INITIALIZED:Boolean = false;
var client:WarpClient;
var roomID:String;
var State:int = 0;
var User:String;
class connectionListener implements ConnectionRequestListener
{
private var connectFunc:Function;
public function connectionListener(f:Function)
{
connectFunc = f;
}
public function onConnectDone(res:int):void
{
if(res == ResultCode.success)
{
Connected = true;
}
else
{
Connected = false;
}
connectFunc(res);
}
public function onDisConnectDone(res:int):void
{
Connected = false;
}
}
class roomListener implements RoomRequestListener
{
private var connectFunc:Function;
private var joinFunc:Function;
public function roomListener(f:Function,f1:Function)
{
connectFunc = f;
joinFunc = f1;
}
public function onSubscribeRoomDone(event:Room):void
{
if(State == 2)
joinFunc();
else
connectFunc();
}
public function onUnsubscribeRoomDone(event:Room):void
{
}
public function onJoinRoomDone(event:Room):void
{
if(event.result == ResultCode.resource_not_found)
{
if(State == 1)
{
State = 3;
}
client.createRoom("room","admin",2,null);
}
else if(event.result == ResultCode.success)
{
if(State == 1)
{
State = 2;
}
roomID = event.roomId;
client.subscribeRoom(roomID);
}
}
public function onLeaveRoomDone(event:Room):void
{
client.unsubscribeRoom(roomID);
}
public function onGetLiveRoomInfoDone(event:LiveRoom):void
{
}
public function onSetCustomRoomDataDone(event:LiveRoom):void
{
}
public function onUpdatePropertyDone(event:LiveRoom):void
{
}
public function onLockPropertiesDone(result:int):void
{
}
public function onUnlockPropertiesDone(result:int):void
{
}
public function onUpdatePropertiesDone(event:LiveRoom):void
{
}
}
class zoneListener implements ZoneRequestListener
{
public function onCreateRoomDone(event:Room):void
{
roomID = event.roomId;
client.joinRoom(roomID);
}
public function onDeleteRoomDone(event:Room):void
{
}
public function onGetLiveUserInfoDone(event:LiveUser):void
{
}
public function onGetAllRoomsDone(event:LiveResult):void
{
}
public function onGetOnlineUsersDone(event:LiveResult):void
{
}
public function onSetCustomUserInfoDone(event:LiveUser):void
{
}
public function onGetMatchedRoomsDone(event:MatchedRooms):void
{
}
}
class notifylistener implements NotificationListener
{
private var joinFunc:Function;
private var msgFunc:Function;
private var leaveFunc:Function;
public function notifylistener(f:Function)
{
joinFunc = f;
}
public function msgListener(f:Function,f1:Function):void
{
msgFunc = f;
leaveFunc = f1;
}
public function onRoomCreated(event:Room):void
{
}
public function onRoomDestroyed(event:Room):void
{
}
public function onUserLeftRoom(event:Room, user:String):void
{
if(user != User)
{
leaveFunc();
}
}
public function onUserJoinedRoom(event:Room, user:String):void
{
if(State == 3)
joinFunc();
}
public function onUserLeftLobby(event:Lobby, user:String):void
{
}
public function onUserJoinedLobby(event:Lobby, user:String):void
{
}
public function onChatReceived(event:Chat):void
{
if(event.sender != User)
{
var obj:Object = com.adobe.serialization.json.JSON.decode(event.chat);
msgFunc(obj);
}
}
public function onUpdatePeersReceived(update:ByteArray):void
{
}
public function onUserChangeRoomProperty(room:Room, user:String,properties:Object):void
{
}
public function onPrivateChatReceived(sender:String, chat:String):void
{
}
public function onUserChangeRoomProperties(room:Room, user:String,properties:Object, lockTable:Object):void
{
}
public function onMoveCompleted(move:Move):void
{
}
}
package
{
import com.adobe.serialization.json.JSON;
import com.shephertz.appwarp.WarpClient;
public class AppWarp
{
public static var _roomlistener:roomListener;
public static var _zonelistener:zoneListener;
public static var _notifylistener:notifylistener;
public static var _connectionlistener:connectionListener;
private static function generateRandomString(strlen:Number):String{
var chars:String = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
var num_chars:Number = chars.length - 1;
var randomChar:String = "";
for (var i:Number = 0; i < strlen; i++){
randomChar += chars.charAt(Math.floor(Math.random() * num_chars));
}
return randomChar;
}
public static function connect(f:Function):void
{
if(INITIALIZED == false)
{
WarpClient.initialize(APIKEY, SECRETEKEY);
client = WarpClient.getInstance();
INITIALIZED = true;
}
if(Connected == false)
{
_connectionlistener = new connectionListener(f);
client.setConnectionRequestListener(_connectionlistener);
User = generateRandomString(16);
client.connect(User);
}
else
f(0);
}
public static function join(f1:Function, f2:Function):void
{
_roomlistener = new roomListener(f1,f2);
_zonelistener = new zoneListener();
_notifylistener = new notifylistener(f2);
client.setRoomRequestListener(_roomlistener);
client.setZoneRequestListener(_zonelistener);
client.setNotificationListener(_notifylistener);
State = 1;
client.joinRoomInRange(1,1,true);
}
public static function leave():void
{
client.leaveRoom(roomID);
}
public static function begin(f:Function, f1:Function, dir:int, x:int, y:int):void
{
_notifylistener.msgListener(f, f1);
send(0,dir,x,y);
}
public static function move(dir:int,x:int,y:int):void
{
send(1,dir,x,y);
}
public static function eat(dir:int,x:int,y:int):void
{
send(2,dir,x,y);
}
public static function send(type:int,dir:int,x:int,y:int):void
{
if(Connected == true)
{
var obj:Object = new Object();
obj.type = type;
obj.dir = dir;
obj.x = x;
obj.y = y;
client.sendChat(com.adobe.serialization.json.JSON.encode(obj));
}
}
}
}