Sitrep: I've got a parsing function that parses a number of texts in an array to values. I do the same kind of parsing several times in a row, and the first 3 work, while the last two throw errors in Xamarin when I try to build. I've been over it several times, and can't figure out what's wrong with them.
The Error:
System.IO.FileNotFoundException: The system cannot find the file specified. (Exception from HRESULT: 0x80070002)
at Microsoft.Samples.Debugging.CorDebug.NativeApi.ICorDebug.CreateProcess(String lpApplicationName, String lpCommandLine, SECURITY_ATTRIBUTES lpProcessAttributes, SECURITY_ATTRIBUTES lpThreadAttributes, Int32 bInheritHandles, UInt32 dwCreationFlags, IntPtr lpEnvironment, String lpCurrentDirectory, STARTUPINFO lpStartupInfo, PROCESS_INFORMATION lpProcessInformation, CorDebugCreateProcessFlags debuggingFlags, ICorDebugProcess& ppProcess)
at Microsoft.Samples.Debugging.CorDebug.CorDebugger.CreateProcess(String applicationName, String commandLine, SECURITY_ATTRIBUTES processAttributes, SECURITY_ATTRIBUTES threadAttributes, Boolean inheritHandles, Int32 creationFlags, IntPtr environment, String currentDirectory, STARTUPINFO startupInfo, PROCESS_INFORMATION& processInformation, CorDebugCreateProcessFlags debuggingFlags)
at Microsoft.Samples.Debugging.CorDebug.CorDebugger.CreateProcess(String applicationName, String commandLine, String currentDirectory, IDictionary`2 environment, Int32 flags)
at MonoDevelop.Debugger.Win32.CorDebuggerSession.<>c__DisplayClass5.<OnRun>b__4()
at MonoDevelop.Debugger.Win32.MtaThread.Run(Action ts)
at MonoDevelop.Debugger.Win32.CorDebuggerSession.OnRun(DebuggerStartInfo startInfo)
at Mono.Debugging.Client.DebuggerSession.<>c__DisplayClass11.<Run>b__f()
Now I've looked through this error, and I've read it, but I don't understand enough of it to make anything of it. To me, it looks like Xamarin can't find a file it needs to debug the build, so I tried a repair install on Xamarin, but that didn't help.
The Code
for (int i = 0; i < lines.Length; i++) {
string s = lines[i];
bool p;
// Some other parsing stuff
else if (s.Contains("Melee:")) {
int myMelee;
p = int.TryParse(s.Replace("Melee:", "").Trim(), out myMelee);
currentMek.melee = myMelee;
mekMelee.Value = currentMek.melee;
}
else if (s.Contains("Guns:")) {
int myGuns;
p = int.TryParse(s.Replace("Guns:", "").Trim(), out myGuns);
currentMek.guns = myGuns;
mekGuns.Value = currentMek.guns;
}
else if (s.Contains("Cannons:")) {
int myCannons;
p = int.TryParse(s.Replace("Cannons:", "").Trim(), out myCannons);
currentMek.cannons = myCannons;
mekCannons.Value = currentMek.cannons;
}
//causing problems from here down
else if (s.Contains("Missiles:")) {
int myMissiles;
p = int.TryParse(s.Replace("Missiles:", "").Trim(), out myMissiles);
currentMek.missiles = myMissiles;
mekMissiles.Value = currentMek.missiles;
}
else if (s.Contains("Rockets:")) {
int myRockets;
p = int.TryParse(s.Replace("Rockets:", "").Trim(), out myRockets);
currentMek.rockets = myRockets;
mekRockets.Value = currentMek.rockets;
}
}
If I remove or comment out the last two if elses, all is well. Why is that?